index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
pipeline.cpp
Age
Commit message (
Expand
)
Author
2012-08-09
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-08-09
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.
Todd Stinson
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-30
CHUI-217 FIX Items are not visible in Merchant Outbox
Richard Linden
2012-07-27
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-11
Pull in viewer-development because it's painful. Merge with runitai's help.
simon@Simon-PC.lindenlab.com
2012-06-28
Merge
Dave Parks
2012-06-28
merge
Dave Parks
2012-06-26
MAINT-675 Fix for DoF focal point being incorrect when alt-zooming on terrain.
Dave Parks
2012-06-22
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-06-22
MAINT-653 Fix for shadow acne at high altitudes
Dave Parks
2012-06-22
merge
Dave Parks
2012-06-19
merge
Dave Parks
2012-06-19
MAINT-794 Factor out a lot of CPU overhead around updating objects.
Dave Parks
2012-06-15
Merge with tip
callum
2012-06-15
Merge with tip
callum
2012-06-15
Merge
Dave Parks
2012-06-15
MAINT-1151 FIX [crashhunters] crash on startup in LLPipeline::init()
callum
2012-06-13
MAINT-1147 Fix for frame stall on region crossing.
Dave Parks
2012-06-07
Merge : pull from lindenlab/viewer-release
Merov Linden
2012-06-07
Physics capsules now inherit the rotations of their parent vo when rendered. ...
prep
2012-06-06
Render fix to remove blend artifacts on physics capsule. llphysics extension ...
prep
2012-06-05
MAINT-646 Factor std::set out of lloctree
Dave Parks
2012-06-01
Migrated physics capsule logic into pathing character object
prep
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-31
WIP:Displaying physics capsule for a character - it is currently disabled.
prep
2012-05-25
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-05-25
MAINT-616 Potential fix for corrupted mip maps.
Dave Parks
2012-05-25
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
simon@Simon-PC.lindenlab.com
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-24
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
Dave Parks
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-15
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...
Dave Parks
2012-05-09
Added support to disable a draw pool. When the movable option checkbox is sel...
prep
2012-05-08
PATH-628: BUGFIX Changing behavior such that minimizing the pathfinding conso...
Todd Stinson
2012-05-07
MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...
simon@Simon-PC.lindenlab.com
2012-05-02
Fix for Path-494. Teleporting with a list of renderables that needed to be re...
prep
2012-05-01
Made restorePermanentObjects() api const correct.
prep
2012-05-01
Path-494: Added support for culling permanent objects from the pathfinding wi...
prep
2012-04-25
Path-504 fix. Mouselook stays in the navmesh visualization mode instead of k...
prep
2012-04-24
Added support for rendering the regions water height.
prep
2012-04-24
Added support for rendering the regions water height. Also added initial supp...
prep
2012-04-22
and another!
Adam Moss
2012-04-22
remove a frightening llwarns that was just there for my own education.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-19
Cleaning up the navmesh colors a bit.
Todd Stinson
[next]