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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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pipeline.cpp
Age
Commit message (
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Author
2012-05-25
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
simon@Simon-PC.lindenlab.com
2012-04-22
and another!
Adam Moss
2012-04-22
remove a frightening llwarns that was just there for my own education.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-02-28
SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...
Dave Parks
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-13
SH-2908 More linux build fixes.
Dave Parks
2012-02-07
SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
merge
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-23
* Optimization to not waste some time doing std::string assignment all over t...
Leslie Linden
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2011-12-13
SH-1427 Fix for redundantly applying light intensity to deferred lights.
Dave Parks
2011-12-06
Fix for RenderResolutionDivisor no longer working correctly.
Dave Parks
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...
Leslie Linden
2011-11-15
SH-2652 Fix for linux compile error
Dave Parks
2011-11-11
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...
Leslie Linden
2011-11-11
SH-2666 Fix for pixel doubling failsafe on out out of memory.
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-08
SH-2608 Fix for debug beacons not rendering properly.
Dave Parks
2011-11-07
SH-2652 For for screen going white when enabling anti-aliasing.
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-02
merge
Dave Parks
2011-11-02
SH-2648 Fix for flickering shadows on 40% transparent objects.
Dave Parks
2011-11-01
SH-2620 Force FXAA shader to off on OSX
Dave Parks
2011-10-25
SH-2618 Fix for local lights option being off by one click
Dave Parks
2011-10-24
SH-2240 Fix for crash on enabling shadows when Debug GL is enabled
Dave Parks
2011-10-20
SH-2240 GL 1.2 compatibility pass
Dave Parks
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-19
storm-1622: fix viewer-side wind turbulence simulation
Oz Linden
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