Age | Commit message (Expand) | Author |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-08 | SH-2608 Fix for debug beacons not rendering properly. | Dave Parks |
2011-11-07 | SH-2652 For for screen going white when enabling anti-aliasing. | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-11-02 | merge | Dave Parks |
2011-11-02 | SH-2648 Fix for flickering shadows on 40% transparent objects. | Dave Parks |
2011-11-01 | SH-2620 Force FXAA shader to off on OSX | Dave Parks |
2011-10-25 | SH-2618 Fix for local lights option being off by one click | Dave Parks |
2011-10-24 | SH-2240 Fix for crash on enabling shadows when Debug GL is enabled | Dave Parks |
2011-10-20 | SH-2240 GL 1.2 compatibility pass | Dave Parks |
2011-10-19 | Fix for VBO pools not getting cleared appropriately. | Dave Parks |
2011-10-19 | SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on. | Dave Parks |
2011-10-19 | storm-1622: fix viewer-side wind turbulence simulation | Oz Linden |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks |
2011-10-06 | SH-2454 Fix for attachments casting shadows/showing up in water when "show me... | Dave Parks |
2011-10-05 | SH-2454 Fix for head attachments not casting shadows when in mouselook mode. | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-30 | SH-2465 Fix for redundant addition of bloom when FXAA enabled | Dave Parks |
2011-09-30 | merge | Dave Parks |
2011-09-30 | Fix for linux build | Dave Parks |
2011-09-30 | SH-2244 Fix for performance warning on AMD cards | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-27 | SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ... | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-09-13 | merge | Dave Parks |
2011-09-01 | for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is... | Xiaohong Bao |
2011-08-31 | Merge | Xiaohong Bao |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | merge | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | merge | Dave Parks |