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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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pipeline.cpp
Age
Commit message (
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Author
2011-07-20
SH-2021 Fix for black water at the horizon from occlusion culling madness.
Dave Parks
2011-07-20
SH-1838 Add error handling for allocation of off screen render targets.
Dave Parks
2011-07-19
SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook Pros
Leslie Linden
2011-07-18
SH-2031 Fix for shadow render targets using inappropriate shader for occlusio...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-11
Fix for under water render going black when deferred rendering and anti-alias...
Dave Parks
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-10
Fix for show object updates not working (and crashing, and behaving badly).
Dave Parks
2011-06-08
fix for SH-1561: Enabling show Physics Shape disables glow
Xiaohong Bao
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-09
fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...
Xiaohong Bao
2011-05-04
SH-1456 Fix for bad DoF focal point when camera is at rest.
Dave Parks
2011-05-04
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2011-04-22
merge
Dave Parks
2011-04-21
merge
Dave Parks
2011-04-21
merge
Dave Parks
2011-04-20
SH-1417 Disable occlusion culling for reflection map for now.
Dave Parks
2011-04-20
SH-1411 Fix for shadows from large objects flickering at odd angles at certai...
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-04-07
SH-1318 Add check box for disabling depth of field.
Dave Parks
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-04-04
merge
Dave Parks
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-31
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-21
SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on...
Dave Parks
2011-03-19
STORM-1019 Resolve merge conflicts
Jonathan Yap
2011-03-16
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-15
eol fixes
Richard Linden
2011-03-09
Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798)
callum
2011-03-09
Make a debug output report proper pool names.
Dave Parks
2011-03-08
Make DoF focal point match behavior described in test plan at http://wiki.sec...
Dave Parks
2011-03-04
SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.
Dave Parks
2011-03-04
SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.
Dave Parks
2011-03-04
Get rid of "start" "stop" spam from DoF focal point transition.
Dave Parks
2011-03-04
SH-998 Fix for improper LoD when an object is first rezzed.
Dave Parks
2011-03-03
SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ...
Dave Parks
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2011-03-01
SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in min...
Richard Linden
2011-03-01
SH-1068 Disable DoF when underwater (shader doesn't have enough information t...
Dave Parks
2011-03-01
SH-1072 Fix for DoF focal point being incorrect.
Dave Parks
2011-02-24
Merge
Xiaohong Bao
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