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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2012-06-04mergeBrad Payne (Vir Linden)
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-23* Optimization to not waste some time doing std::string assignment all over t...Leslie Linden
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2011-12-13SH-1427 Fix for redundantly applying light intensity to deferred lights.Dave Parks
2011-12-06Fix for RenderResolutionDivisor no longer working correctly.Dave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...Leslie Linden
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...Leslie Linden
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...Leslie Linden
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...Dave Parks
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-02mergeDave Parks
2011-11-02SH-2648 Fix for flickering shadows on 40% transparent objects.Dave Parks
2011-11-01SH-2620 Force FXAA shader to off on OSXDave Parks
2011-10-25SH-2618 Fix for local lights option being off by one clickDave Parks
2011-10-24SH-2240 Fix for crash on enabling shadows when Debug GL is enabledDave Parks
2011-10-20SH-2240 GL 1.2 compatibility passDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-19SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.Dave Parks
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-06SH-2454 Fix for attachments casting shadows/showing up in water when "show me...Dave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks