Age | Commit message (Collapse) | Author |
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This reverts commit afd734b5f4ba66204f80f7726aa5fec538fcf1e4. Fix will be updated and moved to DRTVWR-515.
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an error
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# Conflicts:
# autobuild.xml
# indra/llui/llfolderviewmodel.h
# indra/newview/lltexturecache.cpp
# indra/newview/llviewermenu.h
# indra/newview/skins/default/xui/en/menu_wearable_list_item.xml
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# Conflicts:
# indra/newview/llfloatermodelpreview.cpp
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Appearance' mode
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# Conflicts:
# indra/newview/llgroupmgr.cpp
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# Conflicts:
# indra/newview/pipeline.cpp
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Character lights injected during render pass while in character edit mode
(i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred
(ALM) and forward alpha blend lighting.
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This reverts commit 4c006e76e39a8b59dc6f9c890e5a27d38b5ece50.
Since EEP there are no 'basic shaders' and doing this in llfloatersettingsdebug was wrong either way
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Opaque water is not compatible with ALM
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Fade out for deferred, fixed distance, reused non-deferred logic, fixed flicker
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Merge
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# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
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