| Age | Commit message (Collapse) | Author | 
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# Conflicts:
#	indra/newview/llfloaterworldmap.cpp
#	indra/newview/llvovolume.cpp
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# Conflicts:
#	doc/contributions.txt
#	indra/newview/llviewercontrol.cpp
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Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
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attachments rendering to depth buffer)
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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# Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py
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querying for available video memory.
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like behavior) and fix rigged alpha emissive not rendering.
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This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9.
# Conflicts:
#	indra/newview/lltoolpie.cpp
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DRTVWR-546
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real this time).
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map render.
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(decruftify settings, compatibility pass).
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textures
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LLPipeline::shadersLoaded()
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render target.
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Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle.
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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LLSD.  Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
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because it causes frame stalls while logging.
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