Age | Commit message (Expand) | Author |
2011-06-11 | Fix for under water render going black when deferred rendering and anti-alias... | Dave Parks |
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks |
2011-06-08 | fix for SH-1561: Enabling show Physics Shape disables glow | Xiaohong Bao |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden |
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S... | Xiaohong Bao |
2011-05-04 | SH-1456 Fix for bad DoF focal point when camera is at rest. | Dave Parks |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when deferre... | Dave Parks |
2011-04-22 | merge | Dave Parks |
2011-04-21 | merge | Dave Parks |
2011-04-21 | merge | Dave Parks |
2011-04-20 | SH-1417 Disable occlusion culling for reflection map for now. | Dave Parks |
2011-04-20 | SH-1411 Fix for shadows from large objects flickering at odd angles at certai... | Dave Parks |
2011-04-19 | merge | Dave Parks |
2011-04-19 | merge | Dave Parks |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks |
2011-04-07 | SH-1318 Add check box for disabling depth of field. | Dave Parks |
2011-04-05 | merge changes for STORM-1051 | Oz Linden |
2011-04-04 | merge | Dave Parks |
2011-04-04 | SH-477 Scene stats console work in progress. | Dave Parks |
2011-03-31 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-21 | SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on... | Dave Parks |
2011-03-19 | STORM-1019 Resolve merge conflicts | Jonathan Yap |
2011-03-16 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-15 | eol fixes | Richard Linden |
2011-03-09 | Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798) | callum |
2011-03-09 | Make a debug output report proper pool names. | Dave Parks |
2011-03-08 | Make DoF focal point match behavior described in test plan at http://wiki.sec... | Dave Parks |
2011-03-04 | SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering. | Dave Parks |
2011-03-04 | SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering. | Dave Parks |
2011-03-04 | Get rid of "start" "stop" spam from DoF focal point transition. | Dave Parks |
2011-03-04 | SH-998 Fix for improper LoD when an object is first rezzed. | Dave Parks |
2011-03-03 | SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ... | Dave Parks |
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p... | Dave Parks |
2011-03-01 | SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in min... | Richard Linden |
2011-03-01 | SH-1068 Disable DoF when underwater (shader doesn't have enough information t... | Dave Parks |
2011-03-01 | SH-1072 Fix for DoF focal point being incorrect. | Dave Parks |
2011-02-24 | Merge | Xiaohong Bao |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will nee... | Loren Shih |
2011-02-23 | STORM-1019 Add ability to display beacons for Media on a Prim objects | Robin Cornelius |
2011-02-23 | Fixes from merge of viewer-development -> mesh-development. | Loren Shih |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer... | Dave Parks |