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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2011-04-07SH-1318 Add check box for disabling depth of field.Dave Parks
2011-04-04mergeDave Parks
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-03-31Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on...Dave Parks
2011-03-19STORM-1019 Resolve merge conflictsJonathan Yap
2011-03-16Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-15eol fixesRichard Linden
2011-03-09Merge with tip of http://hg.secondlife.com/viewer-development (rev 14798)callum
2011-03-09Make a debug output report proper pool names.Dave Parks
2011-03-08Make DoF focal point match behavior described in test plan at http://wiki.sec...Dave Parks
2011-03-04SH-1066 Fix for bumpmaps not loading properly after enabling deferred rendering.Dave Parks
2011-03-04Get rid of "start" "stop" spam from DoF focal point transition.Dave Parks
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ...Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...Dave Parks
2011-03-01SOCIAL-589 FIX Double nametags shown with Lighting and Shadows enabled in min...Richard Linden
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information t...Dave Parks
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-24MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...Xiaohong Bao
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-08SH-940 FIX crash on startupNyx (Neal Orman)
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-818 Fix for inability to disable anti-aliasing on ATI catalyst.Dave Parks
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ab...Dave Parks
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
2011-01-21Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: View...Xiaohong Bao
2011-01-20fixed build breakage on mac/linux - unused varBrad Payne (Vir Linden)
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches o...Dave Parks
2011-01-19fix for SH-730: sculpted prim attachment shapes on impostored avatars load ve...Xiaohong Bao
2011-01-18SH-571 work in progress.Dave Parks
2011-01-05mergeDave Parks
2011-01-05SH-571 Fix for mesh shadows blinking on LoD switch.Dave Parks
2011-01-04VWR-21927 Fix for water reflections causing LoD updates.Dave Parks
2010-12-24Fix another alignment issue on windowsRoxie Linden
2010-12-23Fix windows build breakRoxie Linden
2010-12-23SH-655 - Project mesh viewer crashes on exit.Roxie Linden
2010-12-13Commented out some unused variables that gcc complains aboutprep linden
2010-12-10DoF tweaks cleanup.Dave Parks
2010-12-10DoF tweaks -- reviewed by Falcon.Dave Parks