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path: root/indra/newview/pipeline.cpp
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2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-28Remove some dead code.Dave Parks
Add LH transform to LLVector3 Add DebugShowUploadCost Make LOD generation on model preview less finnicky. Remove error level based LOD generation. Better framing of model before upload. Better error handling for model uploader. Remove [COST] argument from model upload menu item. Remove L$ check from model upload menu item being enabled.
2010-02-18Backed out changeset 83d7019fda75Tofu Linden
backing-out render-pipeline-specific version of EXT-5389 fix because it just doesn't reliably work right.
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
An alternative fix just for render-pipeline. This is here instead of the trunk because it's cosmetically less good, and codewise a little weirder, and slightly (unmeasurably?) less performant. But its advantage over the trunk fix is, it's still Z-buffered when FBOs are turned on. Which we really care about on render-pipeline.
2010-02-18viewer2 merge.Tofu Linden
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11merge from viewer2 trunk.Tofu Linden
2010-02-11CID-68Tofu Linden
Checker: FORWARD_NULL Function: LLPipeline::updateMoveNormalAsync(LLDrawable *) File: /indra/newview/pipeline.cpp not a bug.
2010-02-09merge from viewer2.Tofu Linden
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ↵Xiaohong Bao
problem.
2010-02-09mergedavep@billy.gateway.2wire.net
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden
2010-01-04Merge from trunk. Conflicts manually resolved in:Tofu Linden
U indra/llui/lluictrlfactory.cpp U indra/newview/llinventorybridge.cpp U indra/newview/llviewertexture.cpp U indra/newview/llviewertexture.h
2009-12-21DEV-44562 deferred rendering: crease noise sadnessTofu Linden
2009-12-18Merge with viewer-2-0Dave Parks
2009-12-16Quick 'n dirty prioritization scheme for mesh loading.Dave Parks
Sprinkling of fast timers in areas that are likely to stall.
2009-12-15EXT-3488 Fix for sky not being reflected in water any more.Runitai
2009-12-11HTTP Mesh fetch FTW.. still bustedDave Parks
2009-12-07Merge of viewer 2 changesPalmer
2009-12-02EXT-2737 Fix for terrain/avatars/trees not showing up in water reflection.Runitai
2009-11-30Linker optimization - use "extern template" for commonly regenerated templatesJames Cook
Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer. Reviewed with Ambroff
2009-11-25Merge of viewer 2Palmer Truelson
2009-11-25Fix for spam on invalid mesh asset.Dave Parks
Fix for index buffer overflow spam and crash in llvertexbuffer.
2009-11-25Fix for screen buffers not getting reallocated appropriately all the time ↵Dave Parks
(the assumption that buffers should only be reallocated if the resolution changed was wrong).
2009-11-24Merge cleanup.Dave Parks
2009-11-24MergeDave Parks
2009-11-24Fix for stalls when resizing screen texture.Dave Parks
2009-11-24Backed out changeset: ec7f6f4bd908Dave Parks
2009-11-24Fix for copying of tetrahedrons in place of mesh LODs.Dave Parks
Fix for bad tetrahedron bounding box. Bad fix for simultaneous loading of multiple LODs.
2009-11-23EXT-2460 - mouselook mode - remove unused UI elementsrichard
EXT-2504 - black bars present at top and bottom when in mouselook reviewed by Leyla
2009-11-18Tetrahedron displays in place of unloaded mesh. Still has some LOD issues.Dave Parks
2009-11-17Automated merge with ssh://palmer@hg.lindenlab.com/viewer/viewer-2-0Palmer
2009-11-11Merged in viewer 2 changes, adjusted xui problems, added mesh folder type ↵Palmer
and more mesh inventory type info