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|  | selected faces correctly | 
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|  | attachments. | 
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|  | *before* glow and other post processing effects that don't care about being gamma correct. | 
|  | mobile geforce macs | 
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|  | transform so we can store the environment intensity in the blue channel. | 
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|  | approximation in light curves.  Fix fresnel math. | 
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|  | remove banding and not break all shiny objects. | 
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|  | Removed materials rendering from the bump draw pool, and reverted it to its previous state. | 
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|  | implemented at this point for opaque geometry. | 
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|  | Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh. | 
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