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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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pipeline.cpp
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2022-05-18
SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219
Nat Goodspeed
2022-05-17
SL-17416 Quick 'n dirty reflection probe override hack.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-06
Merged in SL-17274 (pull request #964)
Michael Pohoreski
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2022-04-28
SL-17281 environment map prototype (stupid slow and hacky, but provides a way...
Dave Parks
2022-04-15
SL-17219 WIP - Texture pipeline overhaul
Dave Parks
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-03-29
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005
Dave Parks
2022-03-29
SL-16811 Shape preview images do not display all of the attachments #2
Andrey Kleshchev
2022-03-11
SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...
Dave Parks
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-02-18
SL-16811 Shape preview images do not display all of the attachments.
Andrey Kleshchev
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-28
SL-16696 Hacky fix for disappearing underwater objects.
Runitai Linden
2022-01-21
Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"
Andrey Lihatskiy
2022-01-14
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2022-01-14
SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...
Runitai Linden
2022-01-14
SL-16606: Add profiler category UI
Ptolemy
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWABLE
Ptolemy
2022-01-13
SL-16544 Fix for rigged mesh bounding boxes
Dave Parks
2021-12-08
SL-16469 Fix for reflection/refraction passes breaking occlusion queries.
Runitai Linden
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-25
SL-16408 Fix for crashing on disconnect
Mnikolenko Productengine
2021-11-23
SL-16401 Fix for rendering above water things into the water refraction rende...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-12
SL-14895, point light atten should move inversely light radius
Dave Houlton
2021-11-12
SL-11678 Avatar is reflecting on the under side of water surface
Andrey Kleshchev
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-11-12
SL-13561 When ALM is enabled, disabling water rendering breaks the sky
Andrey Kleshchev
2021-11-09
SL-16330 Clean up vertical sync handling, add to UI
Mnikolenko Productengine
2021-11-04
SL-14098 re-enable occlusion culling during reflection pass
Dave Houlton
2021-11-04
SL-13565 occlusion/reflection tracy markup
Dave Houlton
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-19
SL-14469 Difficulties clicking objects that are close to the body
Andrey Kleshchev
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
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