Age | Commit message (Collapse) | Author |
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Reviewed by Kelly
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LLTrace clearer
Count becomes CountStatHandle
Count.sum becomes sum(Count, value), etc.
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Reviewed by Graham
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use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
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automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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leave DoF enabled while editing
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improved unit tests for LLUnit
renamed LLUnit to LLUnitImplicit with LLUnit being reserved for
explicit units
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allocation failure occurs when enabling lighting and shadows.
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alignment issue in llAppearance.
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enabled.
Reviewed by VoidPointer
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enabled.
Reviewed by VoidPointer
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got new fast timer code to compile and run
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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