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authorRichard Linden <none@none>2013-01-04 16:46:25 -0800
committerRichard Linden <none@none>2013-01-04 16:46:25 -0800
commit0d8f1077a62099915cb532dc354d0e450e3e6a79 (patch)
treef76f43d025304bc6aa65d3f91663cac67a6715cc /indra/newview/pipeline.cpp
parent0d12d171cf20c63a45e7ad0989e65d05aabb86ea (diff)
parent7dbb8860373769dfca7d6c6588284866a1bf86a3 (diff)
Automated merge with http://bitbucket.org/lindenlab/viewer-development
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp118
1 files changed, 18 insertions, 100 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ab45bd3d3b..b5a81c9fcd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -35,7 +35,6 @@
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
-#include "llmemtype.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
-
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@@ -491,7 +488,6 @@ void LLPipeline::init()
getPool(LLDrawPool::POOL_BUMP);
getPool(LLDrawPool::POOL_GLOW);
- LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
@@ -782,7 +778,7 @@ void LLPipeline::allocatePhysicsBuffer()
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
-
+
bool save_settings = sRenderDeferred;
if (save_settings)
{
@@ -817,7 +813,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
- // try to allocate screen buffers at requested resolution and samples
+ //try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
@@ -1167,7 +1163,6 @@ void LLPipeline::releaseScreenBuffers()
void LLPipeline::createGLBuffers()
{
stop_glerror();
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
assertInitialized();
updateRenderDeferred();
@@ -1304,7 +1299,6 @@ void LLPipeline::createLUTBuffers()
void LLPipeline::restoreGL()
{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
assertInitialized();
if (mVertexShadersEnabled)
@@ -1366,7 +1360,6 @@ BOOL LLPipeline::canUseAntiAliasing() const
void LLPipeline::unloadShaders()
{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
LLViewerShaderMgr::instance()->unloadShaders();
mVertexShadersLoaded = 0;
@@ -1398,7 +1391,6 @@ S32 LLPipeline::getMaxLightingDetail() const
S32 LLPipeline::setLightingDetail(S32 level)
{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
refreshCachedSettings();
if (level < 0)
@@ -1560,7 +1552,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
LLDrawPool *poolp = findPool(type, tex0);
if (poolp)
{
@@ -1577,7 +1568,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
// static
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
U32 type = getPoolTypeFromTE(te, imagep);
return gPipeline.getPool(type, imagep);
}
@@ -1585,8 +1575,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture*
//static
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
if (!te || !imagep)
{
return 0;
@@ -1615,7 +1603,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
void LLPipeline::addPool(LLDrawPool *new_poolp)
{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
assertInitialized();
mPools.insert(new_poolp);
addToQuickLookup( new_poolp );
@@ -1623,7 +1610,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp)
void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
LLDrawable *drawable = new LLDrawable();
vobj->mDrawable = drawable;
@@ -1737,8 +1723,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
U32 LLPipeline::addObject(LLViewerObject *vobj)
{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
-
if (RenderDelayCreation)
{
mCreateQ.push_back(vobj);
@@ -1754,7 +1738,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
LLFastTimer ftm(FTM_PIPELINE_CREATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
LLTimer update_timer;
@@ -1817,7 +1800,7 @@ void LLPipeline::resetFrameStats()
{
assertInitialized();
- LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
+ LLStatViewer::TRIANGLES_DRAWN.add(mTrianglesDrawn);
if (mBatchCount > 0)
{
@@ -1936,11 +1919,12 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture");
+static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List");
void LLPipeline::updateMove()
{
LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
if (FreezeTime)
{
@@ -1950,8 +1934,7 @@ void LLPipeline::updateMove()
assertInitialized();
{
- static LLFastTimer::DeclareTimer ftm("Retexture");
- LLFastTimer t(ftm);
+ LLFastTimer t(FTM_RETEXTURE);
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
iter != mRetexturedList.end(); ++iter)
@@ -1966,8 +1949,7 @@ void LLPipeline::updateMove()
}
{
- static LLFastTimer::DeclareTimer ftm("Moved List");
- LLFastTimer t(ftm);
+ LLFastTimer t(FTM_MOVED_LIST);
updateMovedList(mMovedList);
}
@@ -2294,7 +2276,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
grabReferences(result);
@@ -2676,7 +2657,6 @@ void LLPipeline::rebuildPriorityGroups()
{
LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2748,7 +2728,6 @@ void LLPipeline::rebuildGroups()
void LLPipeline::updateGeom(F32 max_dtime)
{
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
LLPointer<LLDrawable> drawablep;
LLFastTimer t(FTM_GEO_UPDATE);
@@ -2799,7 +2778,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
S32 count = 0;
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, LLUnitImplicit<LLUnits::Seconds, F32>(max_dtime));
LLSpatialGroup* last_group = NULL;
LLSpatialBridge* last_bridge = NULL;
@@ -2842,8 +2821,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
if(drawablep && !drawablep->isDead())
{
if (drawablep->isSpatialBridge())
@@ -2883,8 +2860,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
if (!drawablep)
{
//llerrs << "Sending null drawable to moved list!" << llendl;
@@ -2929,8 +2904,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
void LLPipeline::markShift(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
if (!drawablep || drawablep->isDead())
{
return;
@@ -2956,8 +2929,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -3011,8 +2982,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
void LLPipeline::markTextured(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
mRetexturedList.insert(drawablep);
@@ -3063,8 +3032,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
if (group && !group->isDead() && group->mSpatialPartition)
{
if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
@@ -3104,8 +3071,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
@@ -3152,7 +3117,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
//LLVertexBuffer::unbind();
@@ -3253,7 +3217,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (group->changeLOD())
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
@@ -3272,7 +3235,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
@@ -3282,8 +3244,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
if (!drawablep
|| drawablep->isDead()
|| !hasRenderType(drawablep->getRenderType()))
@@ -3574,7 +3534,6 @@ void renderSoundHighlights(LLDrawable* drawablep)
void LLPipeline::postSort(LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
LLFastTimer ftm(FTM_STATESORT_POSTSORT);
assertInitialized();
@@ -3792,33 +3751,6 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
- /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
- static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
- if (use_transform_feedback)
- { //using transform feedback, wait for transform feedback to complete
- LLFastTimer t(FTM_TRANSFORM_WAIT);
-
- S32 done = 0;
- //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
-
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
-
- while (!done)
- {
- {
- LLFastTimer t(FTM_TRANSFORM_DO_WORK);
- F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
- //do some useful work while we wait
- LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
- LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
- LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
- }
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
- }
-
- mTransformFeedbackPrimitives = 0;
- }*/
-
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}
@@ -3826,7 +3758,6 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
LLFastTimer t(FTM_RENDER_UI);
gPipeline.disableLights();
@@ -3881,8 +3812,6 @@ void render_hud_elements()
void LLPipeline::renderHighlights()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
assertInitialized();
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
@@ -4046,7 +3975,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
LLFastTimer t(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4299,7 +4227,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
LLFastTimer t2(FTM_DEFERRED_POOLS);
@@ -4396,7 +4323,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
@@ -4492,7 +4418,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4646,8 +4571,6 @@ void LLPipeline::renderPhysicsDisplay()
void LLPipeline::renderDebug()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
@@ -5003,7 +4926,7 @@ void LLPipeline::renderDebug()
{
DebugBlip& blip = *iter;
- blip.mAge += gFrameIntervalSeconds;
+ blip.mAge += gFrameIntervalSeconds.value();
if (blip.mAge > 2.f)
{
mDebugBlips.erase(iter++);
@@ -5013,7 +4936,7 @@ void LLPipeline::renderDebug()
iter++;
}
- blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+ blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f;
gGL.color4fv(blip.mColor.mV);
gGL.vertex3fv(blip.mPosition.mV);
@@ -5300,7 +5223,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
void LLPipeline::rebuildPools()
{
LLFastTimer t(FTM_REBUILD_POOLS);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
assertInitialized();
@@ -5340,8 +5262,6 @@ void LLPipeline::rebuildPools()
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
assertInitialized();
switch( new_poolp->getType() )
@@ -5507,7 +5427,6 @@ void LLPipeline::removePool( LLDrawPool* poolp )
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
{
assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
switch( poolp->getType() )
{
case LLDrawPool::POOL_SIMPLE:
@@ -5828,7 +5747,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
{
if (farthest_light->fade >= 0.f)
{
- farthest_light->fade = -gFrameIntervalSeconds;
+ farthest_light->fade = -(gFrameIntervalSeconds.value());
}
}
else
@@ -5924,12 +5843,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (fade >= 0.f)
{
fade = fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value();
}
else
{
fade = 1.f + fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value();
}
fade = llclamp(fade,0.f,1.f);
light_color *= fade;
@@ -6930,7 +6849,6 @@ void LLPipeline::doResetVertexBuffers()
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
@@ -7003,7 +6921,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
if (!(gPipeline.canUseVertexShaders() &&
sRenderGlow))
{
@@ -7246,7 +7163,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else if (transition_time < 1.f)
{ //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value();
transition_time = llmin(transition_time, 1.f);
F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
@@ -9238,7 +9155,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
if (!mHighlightSet.empty())
{
- F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+ F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -9873,7 +9790,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (gen_shadow)
{
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+ LLTrace::Count<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ F32 fade_amt = gFrameIntervalSeconds.value()
+ * llmax(LLTrace::get_frame_recording().getLastRecordingPeriod().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecordingPeriod().getDuration().value(), 1.0);
//update shadow targets
for (U32 i = 0; i < 2; i++)
@@ -10063,7 +9982,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();