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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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pipeline.cpp
Age
Commit message (
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Author
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...
Leslie Linden
2011-11-15
SH-2652 Fix for linux compile error
Dave Parks
2011-11-11
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...
Leslie Linden
2011-11-11
SH-2666 Fix for pixel doubling failsafe on out out of memory.
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-08
SH-2608 Fix for debug beacons not rendering properly.
Dave Parks
2011-11-07
SH-2652 For for screen going white when enabling anti-aliasing.
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-02
merge
Dave Parks
2011-11-02
SH-2648 Fix for flickering shadows on 40% transparent objects.
Dave Parks
2011-11-01
SH-2620 Force FXAA shader to off on OSX
Dave Parks
2011-10-25
SH-2618 Fix for local lights option being off by one click
Dave Parks
2011-10-24
SH-2240 Fix for crash on enabling shadows when Debug GL is enabled
Dave Parks
2011-10-20
SH-2240 GL 1.2 compatibility pass
Dave Parks
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-19
storm-1622: fix viewer-side wind turbulence simulation
Oz Linden
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2454 Fix for attachments casting shadows/showing up in water when "show me...
Dave Parks
2011-10-05
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-30
SH-2465 Fix for redundant addition of bloom when FXAA enabled
Dave Parks
2011-09-30
merge
Dave Parks
2011-09-30
Fix for linux build
Dave Parks
2011-09-30
SH-2244 Fix for performance warning on AMD cards
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-27
SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ...
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-09-01
for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...
Xiaohong Bao
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