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path: root/indra/newview/pipeline.cpp
AgeCommit message (Collapse)Author
2022-08-25SL-18019 Sometimes rigged meshes don't show in preview thumbnailsAndrey Kleshchev
2022-08-04Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-07-16SL-17473 Viewer not clearing all Vertex Buffers #2Andrey Kleshchev
2022-07-15SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-07-11SL-17752 Crash at removeMutedAVsLightsAndrey Kleshchev
2022-06-29Merge branch 'master' into DRTVWR-561-maint-OAndrey Lihatskiy
2022-06-21SL-17590 Telehub beacon sometimes renders blackAndrey Kleshchev
2022-06-02SL-17505 Preview should be displaying rigged attachments onlyAndrey Kleshchev
2022-05-18SL-17449 Fix for Alexa's hairDave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-03-29SL-16811 Shape preview images do not display all of the attachments #2Andrey Kleshchev
Merged previewAvatar and generateImpostor into a single function since they are nearly identical
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-02-18SL-16811 Shape preview images do not display all of the attachments.Andrey Kleshchev
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵Dave Parks
like behavior) and fix rigged alpha emissive not rendering.
2022-01-28SL-16696 Hacky fix for disappearing underwater objects.Runitai Linden
2022-01-21Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"Andrey Lihatskiy
This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9. # Conflicts: # indra/newview/lltoolpie.cpp
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for ↵Runitai Linden
real this time).
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2022-01-14SL-16606: Add profiler category DRAWABLEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-08SL-16469 Fix for reflection/refraction passes breaking occlusion queries.Runitai Linden
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction ↵Runitai Linden
map render.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-25SL-16408 Fix for crashing on disconnectMnikolenko Productengine
2021-11-23SL-16401 Fix for rendering above water things into the water refraction ↵Dave Parks
render target.
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-14895, point light atten should move inversely light radiusDave Houlton
2021-11-12SL-11678 Avatar is reflecting on the under side of water surfaceAndrey Kleshchev
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle.
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-12SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-09SL-16330 Clean up vertical sync handling, add to UIMnikolenko Productengine
2021-11-04SL-14098 re-enable occlusion culling during reflection passDave Houlton
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-19SL-14469 Difficulties clicking objects that are close to the bodyAndrey Kleshchev
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-29SL-15999 - don't create floaters in noninteractive modeBrad Payne (Vir Linden)
2021-09-28SL-15999 - draw no objects when noninteractiveBrad Payne (Vir Linden)