Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
|
|
implemented at this point for opaque geometry.
|
|
|
|
|
|
|
|
Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
|
|
|
|
|
|
|
|
|
|
leave DoF enabled while editing
|
|
|
|
|
|
|
|
|
|
improved unit tests for LLUnit
renamed LLUnit to LLUnitImplicit with LLUnit being reserved for
explicit units
|
|
|
|
|
|
|
|
|
|
|
|
allocation failure occurs when enabling lighting and shadows.
|
|
|
|
alignment issue in llAppearance.
|
|
enabled.
Reviewed by VoidPointer
|
|
enabled.
Reviewed by VoidPointer
|
|
|
|
|
|
|
|
|
|
got new fast timer code to compile and run
|
|
|
|
|
|
HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
|
|
simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
|
|
|
|
|
|
|
|
output of floater_stats is now identical to pre-lltrace system (with some tweaks)
|
|
final removal of remaining LLStat code
|
|
|
|
|
|
|
|
|
|
|
|
started conversion of llviewerassetstats
removed old, dead LLViewerStats code
made units tracing require units declaration
clean up of units handling
|