Age | Commit message (Collapse) | Author |
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attachments.
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*before* glow and other post processing effects that don't care about being gamma correct.
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mobile geforce macs
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transform so we can store the environment intensity in the blue channel.
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approximation in light curves. Fix fresnel math.
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remove banding and not break all shiny objects.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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allocation failure occurs when enabling lighting and shadows.
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alignment issue in llAppearance.
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enabled.
Reviewed by VoidPointer
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enabled.
Reviewed by VoidPointer
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