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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2010-04-08Fix for shadows going crazy at high altitudes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
2010-04-07merge fix.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11CID-68Tofu Linden
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ...Xiaohong Bao
2010-02-03Optimization pass.Dave Parks
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can perhaps...Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden
2009-12-21DEV-44562 deferred rendering: crease noise sadnessTofu Linden
2010-04-07merge from viewer-trunkTofu Linden
2010-04-05applied render-pipeline-7 @ 137608. This fixes empty depth buffer during hig...Palmer
2010-03-26Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/...Palmer
2009-12-15EXT-3488 Fix for sky not being reflected in water any more.Runitai
2009-12-02EXT-2737 Fix for terrain/avatars/trees not showing up in water reflection.Runitai
2009-11-30Linker optimization - use "extern template" for commonly regenerated templatesJames Cook
2009-11-25Fix for screen buffers not getting reallocated appropriately all the time (th...Dave Parks
2009-11-24Merge cleanup.Dave Parks
2009-11-24MergeDave Parks
2009-11-24Fix for stalls when resizing screen texture.Dave Parks
2009-11-24Backed out changeset: ec7f6f4bd908Dave Parks
2009-11-23EXT-2460 - mouselook mode - remove unused UI elementsrichard
2009-11-11unbreak buildrichard
2009-11-11mergerichard
2009-11-11added viewports to LLRenderTarget to speed up animation of sidetrayrichard
2009-11-10mergeJames Cook
2009-11-10Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect...James Cook