Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-09 | merge | davep@billy.gateway.2wire.net | |
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-03 | Optimization pass. | Dave Parks | |
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera | |||
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
2010-01-04 | Merge from trunk. Conflicts manually resolved in: | Tofu Linden | |
U indra/llui/lluictrlfactory.cpp U indra/newview/llinventorybridge.cpp U indra/newview/llviewertexture.cpp U indra/newview/llviewertexture.h | |||
2009-12-21 | DEV-44562 deferred rendering: crease noise sadness | Tofu Linden | |
2009-12-18 | Merge with viewer-2-0 | Dave Parks | |
2009-12-16 | Quick 'n dirty prioritization scheme for mesh loading. | Dave Parks | |
Sprinkling of fast timers in areas that are likely to stall. | |||
2009-12-15 | EXT-3488 Fix for sky not being reflected in water any more. | Runitai | |
2009-12-11 | HTTP Mesh fetch FTW.. still busted | Dave Parks | |
2009-12-07 | Merge of viewer 2 changes | Palmer | |
2009-12-02 | EXT-2737 Fix for terrain/avatars/trees not showing up in water reflection. | Runitai | |
2009-11-30 | Linker optimization - use "extern template" for commonly regenerated templates | James Cook | |
Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer. Reviewed with Ambroff | |||
2009-11-25 | Merge of viewer 2 | Palmer Truelson | |
2009-11-25 | Fix for spam on invalid mesh asset. | Dave Parks | |
Fix for index buffer overflow spam and crash in llvertexbuffer. | |||
2009-11-25 | Fix for screen buffers not getting reallocated appropriately all the time ↵ | Dave Parks | |
(the assumption that buffers should only be reallocated if the resolution changed was wrong). | |||
2009-11-24 | Merge cleanup. | Dave Parks | |
2009-11-24 | Merge | Dave Parks | |
2009-11-24 | Fix for stalls when resizing screen texture. | Dave Parks | |
2009-11-24 | Backed out changeset: ec7f6f4bd908 | Dave Parks | |
2009-11-24 | Fix for copying of tetrahedrons in place of mesh LODs. | Dave Parks | |
Fix for bad tetrahedron bounding box. Bad fix for simultaneous loading of multiple LODs. | |||
2009-11-23 | EXT-2460 - mouselook mode - remove unused UI elements | richard | |
EXT-2504 - black bars present at top and bottom when in mouselook reviewed by Leyla | |||
2009-11-18 | Tetrahedron displays in place of unloaded mesh. Still has some LOD issues. | Dave Parks | |
2009-11-17 | Automated merge with ssh://palmer@hg.lindenlab.com/viewer/viewer-2-0 | Palmer | |
2009-11-11 | Merged in viewer 2 changes, adjusted xui problems, added mesh folder type ↵ | Palmer | |
and more mesh inventory type info | |||
2009-11-11 | unbreak build | richard | |
2009-11-11 | merge | richard | |
2009-11-11 | added viewports to LLRenderTarget to speed up animation of sidetray | richard | |
reviewed by Leyla | |||
2009-11-10 | merge | James Cook | |
2009-11-10 | Sanitize naming of getWindowRect (scaled vs. raw pixels) and ↵ | James Cook | |
getWorldViewRect (scaled vs. raw) Reduces chance of future UI bugs related to UI size. Discussed with Richard. | |||
2009-11-09 | merge | richard | |
2009-11-09 | data driven layout of top-level UI elements | richard | |
EXT-1219 Side tray slide-out animation cleaned up some layout of bottom tray contents reviewed by James | |||
2009-11-07 | Fix for missing LOD spam. | Dave Parks | |
2009-11-06 | merge | Steve Bennetts | |
2009-11-06 | merge from texture-pipeline | Steve Bennetts | |
2009-11-06 | merge. | Tofu Linden | |
2009-11-06 | magic number removal rampage: 3.14159 -> M_PI or F_PI | Tofu Linden | |
--HG-- branch : texture-pipeline | |||
2009-11-06 | merge QAR-1829: texture pipeline branch in viewer-2.0.0.3 | Xiaohong Bao | |
2009-11-05 | Fix for prims all being 0 lod. | Dave Parks | |
Fix for dangling prim references. | |||
2009-11-05 | Fix for crash on teleport to mesh enabled region. | Dave Parks | |
Fix for flashing meshes on LOD switch. | |||
2009-11-05 | Merge with SVN render-pipeline-8 branch | Bryan O'Sullivan | |
2009-11-04 | Fix for crash when loading some meshes. | David Parks | |
Added button to auto-fill LODs. | |||
2009-11-02 | Merge of viewer-2-0 changes | Palmer | |
2009-11-02 | Sync up with render-pipeline-7 ignore-dead-branch | David Parks | |