summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-06-28mergeDave Parks
2012-06-22mergeDave Parks
2012-06-15MergeDave Parks
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...Dave Parks
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...simon@Simon-PC.lindenlab.com
2012-04-22and another!Adam Moss
2012-04-22remove a frightening llwarns that was just there for my own education.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...Dave Parks
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...Dave Parks
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-20MAINT-775 More edge case cleanup -- spinning child prims still break on desel...Dave Parks
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-23* Optimization to not waste some time doing std::string assignment all over t...Leslie Linden
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2011-12-13SH-1427 Fix for redundantly applying light intensity to deferred lights.Dave Parks
2011-12-06Fix for RenderResolutionDivisor no longer working correctly.Dave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...Leslie Linden
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...Leslie Linden
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...Leslie Linden
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks