Age | Commit message (Collapse) | Author |
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gets lost
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islands.
Reviewed by Kelly
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disconnect.
Added checks for LLViewerRegion pointer in LLViewerObject being invalid.
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water is always 20m high instead of the Region Water Height
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2) Improve z-level accuracy
With help from Aleric Inglewood
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Water Height
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a bunch of unnecesary header dependencies.
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The reason was to manually resolve a couple of merge problems, as upstream has had several changes since this was applied, and some of the changes overlapped.
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where sensible.
Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality.
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
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LLSurface::getWaterHeight
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