diff options
author | Dave Parks <davep@lindenlab.com> | 2012-06-15 14:29:46 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-06-15 14:29:46 -0500 |
commit | 99dc246ac843114f20f7aa99531451fcf46df3ed (patch) | |
tree | d94a0a31e00c53ea359d9939d1928180d398b334 /indra/newview/llworld.cpp | |
parent | a519e34f02b4b2663fe082ba9ad12f1b423669cb (diff) | |
parent | d76715776bb9e26577c4e505745eb2773e8a4796 (diff) |
Merge
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r-- | indra/newview/llworld.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 3d971e738e..78ee3e4fd9 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -657,7 +657,10 @@ void LLWorld::updateRegions(F32 max_update_time) if (did_one && max_time <= 0.f) break; max_time = llmin(max_time, max_update_time*.1f); - did_one |= regionp->idleUpdate(max_update_time); + if (regionp->idleUpdate(max_update_time)) + { + did_one = TRUE; + } } } @@ -837,21 +840,23 @@ void LLWorld::updateWaterObjects() } mHoleWaterObjects.clear(); + // Use the water height of the region we're on for areas where there is no region + F32 water_height = gAgent.getRegion()->getWaterHeight(); + // Now, get a list of the holes S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) { U64 region_handle = to_region_handle(x, y); if (!getRegionFromHandle(region_handle)) - { + { // No region at that area, so make water LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - water_height)); + 256.f + water_height)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -908,7 +913,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon |