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path: root/indra/newview/llvovolume.h
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2020-09-16First part of change to remove LLVFS from the Viewer. Consists of code ↵Callum Prentice
changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change.
2020-03-30Update falloff fix with changes requested in review.Rye Mutt
2020-03-27SL-12902 Better fix for light color values in color swatch not matching ↵Runitai Linden
light color values inworld.
2020-03-26SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵Runitai Linden
WRT light color values.
2019-05-08Merge viewer-releaseGraham Linden
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2018-11-27SL-10080 Limit LOD factor to 4andreykproductengine
2018-07-09MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations ↵Brad Payne (Vir Linden)
for rigged meshes in animated objects
2018-06-05mergeBrad Payne (Vir Linden)
2018-06-05SL-915 - incremental updates to dynamic bounding box, setting to control detail.Brad Payne (Vir Linden)
2018-06-04SL-915 - tracking joint is rigged stateBrad Payne (Vir Linden)
2018-05-18Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-05-18mergeBrad Payne (Vir Linden)
2018-05-03MAINT-8608, MAINT-8539, MAINT-8615 - changes to make object animation info ↵Brad Payne (Vir Linden)
more persistent, tolerant to race conditions during initialization
2018-04-25MAINT-8549 - more on animesh ARC and associated refactoringBrad Payne (Vir Linden)
2018-03-26SL-897 - display for DebugAnimatedObjects now includes streaming cost ↵Brad Payne (Vir Linden)
triangle count
2018-02-22SL-860 - clean up of interim codeBrad Payne (Vir Linden)
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2018-01-22MAINT-8159 - animation state management during link/unlink commandsBrad Payne (Vir Linden)
2017-12-20Backed out changeset: b500f22775ddAndreyL ProductEngine
2017-12-20Backed out changeset: 761e890970b2AndreyL ProductEngine
2017-11-16SL-704 - more cleanup of AXON commented codeBrad Payne (Vir Linden)
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-06SL-830 - more diagnostics and possible fixes around corrupted graphics stateBrad Payne (Vir Linden)
2017-11-15MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Stability improve.
2017-10-25SL-779 - refactoring related to rigged-mesh determination. animated objects ↵Brad Payne (Vir Linden)
must contain some triangles even if not at the root
2017-10-25SL-779 - partial support for animesh objects with non-mesh rootsBrad Payne (Vir Linden)
2017-11-13MAINT-7847 Remake of 'white alpfa' fixandreykproductengine
2017-11-10Backed out changeset: 544a91982ebaandreykproductengine
Originally a fix for MAINT-4773. This was causing a number of issues since changes made in this code were pushing null textures into server and viewer should not modify 'content' at server of own violition.
2017-10-09MAINT-7870 - propagate new animated mesh flags even if they're being zeroed. ↵Brad Payne (Vir Linden)
handle notification of same to update control avatars on notification from elsewhere.
2017-10-02SL-808 - updated ARC display to largely work with animated objects. Gives ↵Brad Payne (Vir Linden)
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
2017-09-29SL-794 - use largest LOD for est tri count, instead of trusting that it's ↵Brad Payne (Vir Linden)
always the high LOD
2017-09-22SL-794, SL-790 - viewer-side enforcement in UI for various animated object ↵Brad Payne (Vir Linden)
limits that are also enforced on the server.
2017-07-29SL-731 - diagnostic displays for LOD, tri countBrad Payne (Vir Linden)
2017-07-18SL-727 - right-click menus and hover info ignore control avatars.Brad Payne (Vir Linden)
2017-07-06SL-722 - handle per-object animation requests, combine for control avatar ↵Brad Payne (Vir Linden)
animation state.
2017-06-28SL-722 - work on support for animated object state when linkset-altering ↵Brad Payne (Vir Linden)
operations take place
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-05-25SL-694 - Added extra param field for flags related to extended mesh ↵Brad Payne (Vir Linden)
functionality. Currently this is just one bit to flag an object as able to animate
2017-03-03MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus ↵ruslantproductengine
worn legacy prims, sculpts and non-rigged mesh. FIXED. Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-(
2017-01-26MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Fix for Linux build.
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-08Backed out changeset: 2a56972b1571AndreyL ProductEngine
Reverting MAINT-6259
2016-11-08Backed out changeset: 27782e83386bAndreyL ProductEngine
Reverting MAINT-6793
2016-10-18MAINT-6793 Rigged mesh sometimes full of holesandreykproductengine
2016-07-19MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependentandreykproductengine