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authorGeenz <geenz@geenzo.com>2019-03-29 08:11:56 -0700
committerGeenz <geenz@geenzo.com>2019-03-29 08:11:56 -0700
commit57d88a8a98ef8663b9064b12143beb4068e58f86 (patch)
tree8b37cf56aa5e6d0882caee2bcd79b22c90f5350b /indra/newview/llvovolume.h
parent3fa8b844c39311a2e4e319a8d4f7ab2c848ae140 (diff)
Gamma correction pass 2:
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
Diffstat (limited to 'indra/newview/llvovolume.h')
-rw-r--r--indra/newview/llvovolume.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 0882fc095d..aeabcda911 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -251,6 +251,7 @@ public:
BOOL getIsLight() const;
LLColor3 getLightBaseColor() const; // not scaled by intensity
LLColor3 getLightColor() const; // scaled by intensity
+ LLColor3 getLightsRGBColor() const; // Used to get the (cached) light color in sRGB color space. Also scaled by intensity.
LLUUID getLightTextureID() const;
bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;