summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.h
AgeCommit message (Expand)Author
2018-05-18Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...andreykproductengine
2017-12-20Backed out changeset: b500f22775ddAndreyL ProductEngine
2017-12-20Backed out changeset: 761e890970b2AndreyL ProductEngine
2017-11-15MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...ruslantproductengine
2017-11-13MAINT-7847 Remake of 'white alpfa' fixandreykproductengine
2017-11-10Backed out changeset: 544a91982ebaandreykproductengine
2017-03-03MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus wo...ruslantproductengine
2017-01-26MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...ruslantproductengine
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...ruslantproductengine
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-08Backed out changeset: 2a56972b1571AndreyL ProductEngine
2016-11-08Backed out changeset: 27782e83386bAndreyL ProductEngine
2016-10-18MAINT-6793 Rigged mesh sometimes full of holesandreykproductengine
2016-07-19MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependentandreykproductengine
2016-07-18Backed out changeset: a1a0a055e892andreykproductengine
2016-07-04MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependentandreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-11-11Backed out changeset: a79540758404ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-04MAINT-5416 FIXED Cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2015-07-23MAINT-5416 Reverted changeset: 9bd24c17d908AndreyL ProductEngine
2015-07-17MAINT-5416 FIXED cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2015-06-10MAINT-4297 (Mesh models sometimes fail to load completely)ruslantproductengine
2015-05-19MAINT-3548 - FIXED-R2 Horizontal & vertical offset values for normal & specul...vyacheslavsproductengine
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-25Merge viewer-dev-matGraham Madarasz
2013-05-24NORSPEC-96 NORSPEC-189 another attempt at planar stretch across all 3 channel...Graham Madarasz
2013-05-24norspec-107: remove the need for a friend declaration in local texturesOz Linden
2013-05-24MATBUG-8: fix local texture support for normal and specular mapsSerpentu
2013-05-17NORSPEC-189 restore old mat param update registrationGraham Madarasz (Graham)
2013-05-16Merge beta fixesGraham Madarasz
2013-05-16NORSPEC-189 return to inefficient material update reg to avoid crashes from b...Graham Madarasz
2013-05-11Fix many issues with selection misapplication and rendering not matching appl...Graham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-28Basic normal mapping support.Geenz
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2012-10-09Initial pass at getting a list of viewer objects with non-null material IDs.William Todd Stinson
2012-09-04merge changes for DRTVWR-207Oz Linden
2012-08-31merge changes forOz Linden
2012-08-29MAINT-1455 FIX Media Texture not visually updated correctlycallum
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update que...Dave Parks
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks