summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.h
AgeCommit message (Collapse)Author
2020-03-30Update falloff fix with changes requested in review.Rye Mutt
2020-03-27SL-12902 Better fix for light color values in color swatch not matching ↵Runitai Linden
light color values inworld.
2020-03-26SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵Runitai Linden
WRT light color values.
2019-05-08Merge viewer-releaseGraham Linden
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2018-11-27SL-10080 Limit LOD factor to 4andreykproductengine
2018-07-09MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations ↵Brad Payne (Vir Linden)
for rigged meshes in animated objects
2018-06-05mergeBrad Payne (Vir Linden)
2018-06-05SL-915 - incremental updates to dynamic bounding box, setting to control detail.Brad Payne (Vir Linden)
2018-06-04SL-915 - tracking joint is rigged stateBrad Payne (Vir Linden)
2018-05-18Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-05-18mergeBrad Payne (Vir Linden)
2018-05-03MAINT-8608, MAINT-8539, MAINT-8615 - changes to make object animation info ↵Brad Payne (Vir Linden)
more persistent, tolerant to race conditions during initialization
2018-04-25MAINT-8549 - more on animesh ARC and associated refactoringBrad Payne (Vir Linden)
2018-03-26SL-897 - display for DebugAnimatedObjects now includes streaming cost ↵Brad Payne (Vir Linden)
triangle count
2018-02-22SL-860 - clean up of interim codeBrad Payne (Vir Linden)
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2018-01-22MAINT-8159 - animation state management during link/unlink commandsBrad Payne (Vir Linden)
2017-12-20Backed out changeset: b500f22775ddAndreyL ProductEngine
2017-12-20Backed out changeset: 761e890970b2AndreyL ProductEngine
2017-11-16SL-704 - more cleanup of AXON commented codeBrad Payne (Vir Linden)
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-06SL-830 - more diagnostics and possible fixes around corrupted graphics stateBrad Payne (Vir Linden)
2017-11-15MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Stability improve.
2017-10-25SL-779 - refactoring related to rigged-mesh determination. animated objects ↵Brad Payne (Vir Linden)
must contain some triangles even if not at the root
2017-10-25SL-779 - partial support for animesh objects with non-mesh rootsBrad Payne (Vir Linden)
2017-11-13MAINT-7847 Remake of 'white alpfa' fixandreykproductengine
2017-11-10Backed out changeset: 544a91982ebaandreykproductengine
Originally a fix for MAINT-4773. This was causing a number of issues since changes made in this code were pushing null textures into server and viewer should not modify 'content' at server of own violition.
2017-10-09MAINT-7870 - propagate new animated mesh flags even if they're being zeroed. ↵Brad Payne (Vir Linden)
handle notification of same to update control avatars on notification from elsewhere.
2017-10-02SL-808 - updated ARC display to largely work with animated objects. Gives ↵Brad Payne (Vir Linden)
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
2017-09-29SL-794 - use largest LOD for est tri count, instead of trusting that it's ↵Brad Payne (Vir Linden)
always the high LOD
2017-09-22SL-794, SL-790 - viewer-side enforcement in UI for various animated object ↵Brad Payne (Vir Linden)
limits that are also enforced on the server.
2017-07-29SL-731 - diagnostic displays for LOD, tri countBrad Payne (Vir Linden)
2017-07-18SL-727 - right-click menus and hover info ignore control avatars.Brad Payne (Vir Linden)
2017-07-06SL-722 - handle per-object animation requests, combine for control avatar ↵Brad Payne (Vir Linden)
animation state.
2017-06-28SL-722 - work on support for animated object state when linkset-altering ↵Brad Payne (Vir Linden)
operations take place
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-05-25SL-694 - Added extra param field for flags related to extended mesh ↵Brad Payne (Vir Linden)
functionality. Currently this is just one bit to flag an object as able to animate
2017-03-03MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus ↵ruslantproductengine
worn legacy prims, sculpts and non-rigged mesh. FIXED. Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-(
2017-01-26MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Fix for Linux build.
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-11-08Backed out changeset: 2a56972b1571AndreyL ProductEngine
Reverting MAINT-6259
2016-11-08Backed out changeset: 27782e83386bAndreyL ProductEngine
Reverting MAINT-6793
2016-10-18MAINT-6793 Rigged mesh sometimes full of holesandreykproductengine
2016-07-19MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependentandreykproductengine
2016-07-18Backed out changeset: a1a0a055e892andreykproductengine