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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvovolume.h
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Author
2016-01-15
merge changes for 4.0.1-release
Oz Linden
2015-11-11
Backed out changeset: a79540758404
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-09-04
MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2015-07-23
MAINT-5416 Reverted changeset: 9bd24c17d908
AndreyL ProductEngine
2015-07-17
MAINT-5416 FIXED cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2015-06-10
MAINT-4297 (Mesh models sometimes fail to load completely)
ruslantproductengine
2015-05-19
MAINT-3548 - FIXED-R2 Horizontal & vertical offset values for normal & specul...
vyacheslavsproductengine
2015-01-07
MAINT-4773 FIXED Some transparent textures are rendered as white.
ruslantproductengine
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-25
Merge viewer-dev-mat
Graham Madarasz
2013-05-24
NORSPEC-96 NORSPEC-189 another attempt at planar stretch across all 3 channel...
Graham Madarasz
2013-05-24
norspec-107: remove the need for a friend declaration in local textures
Oz Linden
2013-05-24
MATBUG-8: fix local texture support for normal and specular maps
Serpentu
2013-05-17
NORSPEC-189 restore old mat param update registration
Graham Madarasz (Graham)
2013-05-16
Merge beta fixes
Graham Madarasz
2013-05-16
NORSPEC-189 return to inefficient material update reg to avoid crashes from b...
Graham Madarasz
2013-05-11
Fix many issues with selection misapplication and rendering not matching appl...
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-28
Basic normal mapping support.
Geenz
2013-01-25
Trying to set materials up for rendering! Yay!
Geenz
2012-10-09
Initial pass at getting a list of viewer objects with non-null material IDs.
William Todd Stinson
2012-09-04
merge changes for DRTVWR-207
Oz Linden
2012-08-31
merge changes for
Oz Linden
2012-08-29
MAINT-1455 FIX Media Texture not visually updated correctly
callum
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-17
pull back fixes for 3.3.4-beta4
Oz Linden
2012-07-16
MAINT-1223 Fix for alpha updates not triggering LoD updates.
Dave Parks
2012-06-20
MAINT-794 Move flexi idleUpdate and texture animation to their own update que...
Dave Parks
2012-06-19
MAINT-794 Factor out a lot of CPU overhead around updating objects.
Dave Parks
2012-06-08
MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()
Dave Parks
2012-05-01
MAINT-775, MAINT-1022 Regression cleanup.
Dave Parks
2012-04-19
MAINT-775 Cleanup of some weird corner cases on animated child prims.
Dave Parks
2011-11-30
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-11-28
bumped up MSVC warning level to 3 to catch more stuff that gcc catches
Richard Linden
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-16
FIX SH-859, SH-1274 - added fix for determining triangle count and
Nyx (Neal Orman)
2011-07-28
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Xiaohong Bao
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-30
SH-477 Better mesh streaming cost estimation.
Dave Parks
2011-03-22
initial effort to enable a debug display to show render complexity.
Nyx (Neal Orman)
2011-03-21
merge
Nyx (Neal Orman)
2011-03-11
SH-477 Put estimated streaming cost back in the debug display -- use newfangl...
Dave Parks
2011-02-11
re-applying render cost changes for experimentations
Nyx (Neal Orman)
2011-02-07
SH-930 FIX revert ARC algorithm for merge to viewer-development
Nyx (Neal Orman)
2011-02-03
SH-861 FIX update render cost algorithm to use geometry triangle counts
Nyx (Neal Orman)
2011-02-01
Automated merge up from viewer-development into mesh-development
Loren Shih
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