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path: root/indra/newview/llvovolume.cpp
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2020-07-21Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml
2020-07-20Merge branch 'master' into DRTVWR-501-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/newview/llimprocessing.cpp
2020-07-02SL-12069 Issues with bakes-on-mesh and alpha modesAndrey Kleshchev
2020-06-09SL-3584 Alpha masked textures occasionally changing to alpha mode noneAndrey Kleshchev
2020-05-22SL-13286 FIXED Turning off the DebugObjectLODs debug setting doesn't clear textMnikolenko Productengine
2020-05-06DRTVWR-476: Merge branch 'master' of lindenlab/viewer into DRTVWR-476-boost-1.72Nat Goodspeed
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-04-30SL-13141 Crashfix contributionAndrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-01Merged in eep-fix-falloff-edit (pull request #54)Rye Mutt
Fix light falloff being corrupted when editing value via build floater spinner Approved-by: Dave Houlton
2020-03-30Update falloff fix with changes requested in review.Rye Mutt
2020-03-30Fix light falloff being corrupted when editing value via build floater spinnerRye Mutt
2020-03-30Fix editing light color corrupting intensity and color valuesRye Mutt
2020-03-27SL-12902 Better fix for light color values in color swatch not matching ↵Runitai Linden
light color values inworld.
2020-03-27SL-12824 Imported fix for crashAndrey Kleshchev
For "Face with no texture index references indexed texture draw info"
2020-03-26SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵Runitai Linden
WRT light color values.
2020-03-25[DRTVWR-476] - fix compiler errors 32 bit windows buildAnchor
2020-02-03Merge branch 'DRTVWR-501' into trunkAndrey Lihatskiy
2019-12-03SL-11582 Alpha mask objects with cutoff == 0 don't respond to clicksandreykproductengine
2019-11-13Merge in from viewer-release 6.3.5Dave Houlton
2019-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-10-25SL-12026, SL-1232 and SL-11614andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-08-29Merge from lindenlab/viewer-releaseandreykproductengine
2019-08-26Merge 6.3.1 viewer-releaseGraham Linden
2019-08-15SL-11662 - apparently a race condition between image loading and material ↵Brad Payne (Vir Linden)
property setting
2019-08-14Merged in lindenlab/viewer-releaseandreykproductengine
2019-08-13MergeGraham Linden
2019-08-13Merge viewer-release 6.2.5Graham Linden
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
2019-07-22SL-11443Graham Linden
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
2019-07-12SL-11109Graham Linden
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
2019-07-01SL-11521, SL-10625Graham Linden
Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus. Replace face color based test replaced with other logic in error.
2019-06-28SL-11521Graham Linden
Make llvovolume submit completely transparent yet still glowy faces again.
2019-06-28SL-11514Graham Linden
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking.
2019-06-21DRTVWR-493 LLViewerMedia to singletonandreykproductengine
2019-06-19SL-11318Graham Linden
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly.
2019-06-18SL-11051Graham Linden
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims.
2019-06-18SL-10969Graham Linden
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred.
2019-05-31SL-856 (graphics) Animesh shadows flicker on LOD changeruslantproductengine
SL-10644[Render] Bad Shadow flickering with ALM on (probably)
2019-05-08Fix merge fail.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-04-02Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Merge with upstream at https://bitbucket.org/rider_linden/viewer-eepGeenz
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-28SL-10829, SL-10830Graham Linden
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights.
2019-03-26Modify spotlight prio calc to more stable version.Graham Linden