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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Expand)Author
2017-08-04SL-731 - bug fixBrad Payne (Vir Linden)
2017-08-04SL-718 - bug fixes for animated objects as attachments: Pause all associated ...Brad Payne (Vir Linden)
2017-08-03SL-731 - render metadata includes triangle count, triangle and vertex count i...Brad Payne (Vir Linden)
2017-07-29SL-731 - diagnostic displays for LOD, tri countBrad Payne (Vir Linden)
2017-07-18SL-727 - right-click menus and hover info ignore control avatars.Brad Payne (Vir Linden)
2017-07-13SL-714 - pause animations when animated objects are right clicked, generate r...Brad Payne (Vir Linden)
2017-07-07SL-718 - start on support of animated objects as attachments.Brad Payne (Vir Linden)
2017-07-06SL-722 - crash fix when leaving regionBrad Payne (Vir Linden)
2017-06-30SL-731 - added a hook for debug text specific to control avatars. Also rename...Brad Payne (Vir Linden)
2017-06-29SL-722 - crash fixBrad Payne (Vir Linden)
2017-06-28SL-722 - work on support for animated object state when linkset-altering oper...Brad Payne (Vir Linden)
2017-06-27SL-722 - in progress on managing animated object state with linksetsBrad Payne (Vir Linden)
2017-06-20SL-731 - don't fetch animated object inventory unless needed for debug displayBrad Payne (Vir Linden)
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-06-07SL-691,SL-694 - viewer can animate objects based on server messaging. First e...Brad Payne (Vir Linden)
2017-05-25SL-694 - Added extra param field for flags related to extended mesh functiona...Brad Payne (Vir Linden)
2017-04-18MAINT-1086 FIXED Cannot select a fully transparent object with Beacon HighlightMnikolenko Productengine
2017-02-13MAINT-6999 Cap attachment render weightandreykproductengine
2016-12-20Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-12-15Backed out changeset: ebe10b4b1197AndreyL ProductEngine
2016-12-14MAINT-6999 Cap attachment render weightandreykproductengine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
2016-12-05Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2016-11-16mergeBrad Payne (Vir Linden)
2016-11-08Backed out changeset: fb2eb1a59be6AndreyL ProductEngine
2016-11-08Backed out changeset: 2a56972b1571AndreyL ProductEngine
2016-11-08Backed out changeset: 27782e83386bAndreyL ProductEngine
2016-10-27SL-503 - more info in archetype dump filesBrad Payne (Vir Linden)
2016-10-24SL-109 - made overly verbose showAttachmentOverrides harder to get when not d...Brad Payne (Vir Linden)
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2016-10-18MAINT-6793 Rigged mesh sometimes full of holesandreykproductengine
2016-10-17Backed out changeset: 4df419cb7b2fandreykproductengine
2016-09-28SL-451 - SSE-optimized matrix multiply, used in initSkinningMatrixPalette()Brad Payne (Vir Linden)
2016-09-27SL-451 - support for getJoint() by number, use in initSkinningMatrixPalette()Brad Payne (Vir Linden)
2016-09-02mergeBrad Payne (Vir Linden)
2016-08-15merge from viewer-releaseBrad Payne (Vir Linden)
2016-08-09SL-126 - attachment logging under avatar at DEBUG level. Also fixed a typo in...Brad Payne (Vir Linden)
2016-08-10MAINT-6554 reducing log spamandreykproductengine
2016-08-11Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-08-02MAINT-6259 Rigged mesh LOD swappingandreykproductengine
2016-08-01MAINT-6460 Crash calculating mesh complexityandreykproductengine
2016-08-01Backed out changeset: c21a7e6d9796andreykproductengine
2016-07-19MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependentandreykproductengine
2016-07-25Merged in ruslantproductengine/viewer-neko-ruslant-4-cr (pull request #3)Ruslan Teliuk
2016-07-15Merged lindenlab/viewer-neko into defaultRuslan Teliuk
2016-07-14MAINT-6125 Mesh avatar deforms constantlyruslantproductengine
2016-07-18Backed out changeset: a1a0a055e892andreykproductengine
2016-07-18Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-07-12MAINT-6460 Crash calculating mesh complexityandreykproductengine