Age | Commit message (Expand) | Author |
2011-09-26 | merge | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-21 | SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect | Brad Payne (Vir Linden) |
2011-09-14 | merge | Brad Payne (Vir Linden) |
2011-09-07 | Merge from viewer-experience | Leslie Linden |
2011-08-29 | fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435 | Xiaohong Bao |
2011-08-29 | merg | Brad Payne (Vir Linden) |
2011-08-26 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) |
2011-08-26 | SH-862 FIX re-scaling render weight algorithm | Nyx (Neal Orman) |
2011-08-22 | merge | Brad Payne (Vir Linden) |
2011-08-19 | BUILDFIX fixing unix line endings on two files to pass policy checks. | Nyx (Neal Orman) |
2011-08-19 | merge | Dave Parks |
2011-08-19 | FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm | Nyx (Neal Orman) |
2011-08-18 | merging in latest mesh-development | Nyx (Neal Orman) |
2011-08-17 | fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow... | Xiaohong Bao |
2011-08-17 | SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an... | Dave Parks |
2011-08-16 | FIX SH-859, SH-1274 - added fix for determining triangle count and | Nyx (Neal Orman) |
2011-08-15 | merging latest viewer-mesh into nyx's sidebranch | Nyx (Neal Orman) |
2011-08-12 | merge from viewer-experience | Leyla Farazha |
2011-08-10 | merge viewer-development to mesh-development | Brad Payne (Vir Linden) |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-28 | fix for SH-2023: Brightness Bump maps don't load when shadows are enabled | Xiaohong Bao |
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) |
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) |
2011-07-20 | SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness. | Dave Parks |
2011-07-19 | SH-2090 FIX - cherry pick from davep commit | Brad Payne (Vir Linden) |
2011-07-19 | SH-2090 Make meshes that fail to load render as prim proxy. | Dave Parks |
2011-07-09 | SH-2038 Potential fix for a myriad of performance problems concering VBO usage. | Dave Parks |
2011-07-06 | SH-1988 Fix for using diameter instead of radius for streaming cost. | Dave Parks |
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b... | Dave Parks |
2011-06-08 | merge | Dave Parks |
2011-06-07 | SH-1595 Make rigged attachment selection more reliable (never selectable when... | Dave Parks |
2011-06-06 | SH-1589 Fix for some meshes showing up in non mesh enabled regions. | Dave Parks |
2011-06-02 | SH-1732 Add streaming cost calculation for mesh objects. | Dave Parks |
2011-06-01 | merge | Dave Parks |
2011-06-01 | SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. | Dave Parks |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | unused variable | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-25 | SH-1603 Replace every occurrence of "WTF" with something more appropriate. | Dave Parks |
2011-05-20 | SH-1564 FIX update performance cost of flexi prims. | Nyx (Neal Orman) |
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) |
2011-05-16 | merge | Dave Parks |
2011-05-05 | Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ... | brad kittenbrink |