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path: root/indra/newview/llvovolume.cpp
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2019-10-25SL-12026, SL-1232 and SL-11614andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-08-29Merge from lindenlab/viewer-releaseandreykproductengine
2019-08-26Merge 6.3.1 viewer-releaseGraham Linden
2019-08-15SL-11662 - apparently a race condition between image loading and material ↵Brad Payne (Vir Linden)
property setting
2019-08-14Merged in lindenlab/viewer-releaseandreykproductengine
2019-08-13MergeGraham Linden
2019-08-13Merge viewer-release 6.2.5Graham Linden
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
2019-07-22SL-11443Graham Linden
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
2019-07-12SL-11109Graham Linden
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
2019-07-01SL-11521, SL-10625Graham Linden
Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus. Replace face color based test replaced with other logic in error.
2019-06-28SL-11521Graham Linden
Make llvovolume submit completely transparent yet still glowy faces again.
2019-06-28SL-11514Graham Linden
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking.
2019-06-21DRTVWR-493 LLViewerMedia to singletonandreykproductengine
2019-06-19SL-11318Graham Linden
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly.
2019-06-18SL-11051Graham Linden
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims.
2019-06-18SL-10969Graham Linden
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred.
2019-05-31SL-856 (graphics) Animesh shadows flicker on LOD changeruslantproductengine
SL-10644[Render] Bad Shadow flickering with ALM on (probably)
2019-05-08Fix merge fail.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-04-02Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Merge with upstream at https://bitbucket.org/rider_linden/viewer-eepGeenz
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-28SL-10829, SL-10830Graham Linden
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights.
2019-03-26Modify spotlight prio calc to more stable version.Graham Linden
2019-03-26Fix unused var warn-error for Clang.Graham Linden
2019-03-26More consistent lighting across ALM/non-ALM/deferred/forward rendering.Graham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-12More tab restoration.Graham Linden
Also fix ref to removed extra GLSL link module. 'warn-on-failure:no-tabs'
2019-03-12Tab restoration project.Graham Linden
'warn-on-failure:no-tabs'
2019-03-07SL-10421Graham Linden
Add pointer checks to possibly avoid bugsplat autoreported crash.
2018-12-17MergeGraham Linden
2018-12-13MergeRider Linden
2018-12-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-11-26SL-10101 Remade most frequent setting calls to cached variantsandreykproductengine
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14MergeRider Linden
2018-11-14Merged in lindenlab/axonAndreyL ProductEngine
2018-10-11SL-9649 Buffer safety checks for llviewerobject.cppandreykproductengine
2018-09-28SL-1290 - stop animations immediately if avatar is pausedBrad Payne (Vir Linden)
2018-09-27SL-2642 - Better error logging for missing binormalsruslantproductengine
+ remove unreachable code
2018-09-24SL-9708Graham Linden
Fix knock-on from fix for SL1505 reflection matrix bug by putting back old code for setting up underwater culling planes. Fix some diffs from viewer-release.
2018-09-19SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ↵Brad Payne (Vir Linden)
divide-by-zero prevention logic. Force HUD attachments to always be full detail.
2018-08-01SL-937 - added debug setting DebugObjectLODs to help track LOD calculations ↵Brad Payne (Vir Linden)
especially for rigged meshes
2018-07-31SL-937 - use dynamic box for rigged mesh attached to normal avatar as well. ↵Brad Payne (Vir Linden)
Still has a 2x error in the radius calc, but gets radius using the dynamic box.