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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llvovolume.cpp
Age
Commit message (
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Author
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-08
merge
Dave Parks
2011-07-28
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Xiaohong Bao
2011-07-25
merging latest viewer-development to mesh merge candidate.
Nyx (Neal Orman)
2011-07-20
SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.
Dave Parks
2011-07-19
SH-2090 FIX - cherry pick from davep commit
Brad Payne (Vir Linden)
2011-07-09
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
Dave Parks
2011-07-06
SH-1988 Fix for using diameter instead of radius for streaming cost.
Dave Parks
2011-06-23
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...
Dave Parks
2011-06-08
merge
Dave Parks
2011-06-07
SH-1595 Make rigged attachment selection more reliable (never selectable when...
Dave Parks
2011-06-06
SH-1589 Fix for some meshes showing up in non mesh enabled regions.
Dave Parks
2011-06-02
SH-1732 Add streaming cost calculation for mesh objects.
Dave Parks
2011-06-01
merge
Dave Parks
2011-06-01
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
Dave Parks
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
unused variable
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-16
merge
Dave Parks
2011-05-05
Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ...
brad kittenbrink
2011-04-28
SH-1443 Fix for fullbright alpha objects not appearing for some combinations ...
Dave Parks
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-30
SH-477 Better mesh streaming cost estimation.
Dave Parks
2011-03-28
Bug fix for pelvis offset not respecting full value
prep
2011-03-16
WIP:Manual pelvis offset
prep linden
2011-03-11
SH-477 Put estimated streaming cost back in the debug display -- use newfangl...
Dave Parks
2011-03-07
SH-1064 Fix for crash in LLVertexBuffer::setupVertexBuffer
Dave Parks
2011-03-04
SH-998 Fix for improper LoD when an object is first rezzed.
Dave Parks
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2011-03-01
SH-1072 Fix for DoF focal point being incorrect.
Dave Parks
2011-02-23
SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactor
Dave Parks
2011-02-23
SH-301 Use avatar distance and radius when calculating LoD for rigged attachm...
Dave Parks
2011-02-17
merge
Dave Parks
2011-02-17
SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...
Dave Parks
2011-02-16
Fix for problem with pelvis offset
prep
2011-02-08
Merge
Dave Parks
2011-02-08
SH-523 Fix for non-finite values in silhouette rendering resulting in silhoue...
Dave Parks
2011-02-07
SH-930 FIX revert ARC algorithm for merge to viewer-development
Nyx (Neal Orman)
2011-02-07
SH-923 FIX particle render cost does not appear to be functioning properly
Nyx (Neal Orman)
2011-02-03
SH-861 FIX update render cost algorithm to use geometry triangle counts
Nyx (Neal Orman)
2011-02-02
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-01
fix for SH-891: crash at LLDrawable::getFace(int)
Xiaohong Bao
2011-02-01
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-01
SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD i...
Dave Parks
2011-01-26
SH-641 Fix for some objects not properly switching LoD under some situations.
Dave Parks
2011-01-25
SH-390 Fix for bad occlusion culling of some mesh objects.
Dave Parks
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