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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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llvovolume.cpp
Age
Commit message (
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Author
2011-09-21
SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect
Brad Payne (Vir Linden)
2011-09-14
merge
Brad Payne (Vir Linden)
2011-09-07
Merge from viewer-experience
Leslie Linden
2011-08-29
fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435
Xiaohong Bao
2011-08-29
merg
Brad Payne (Vir Linden)
2011-08-26
Automated merge with https://hg.secondlife.com/mesh-development
Nyx (Neal Orman)
2011-08-26
SH-862 FIX re-scaling render weight algorithm
Nyx (Neal Orman)
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-19
BUILDFIX fixing unix line endings on two files to pass policy checks.
Nyx (Neal Orman)
2011-08-19
FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm
Nyx (Neal Orman)
2011-08-18
merging in latest mesh-development
Nyx (Neal Orman)
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-17
SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...
Dave Parks
2011-08-16
FIX SH-859, SH-1274 - added fix for determining triangle count and
Nyx (Neal Orman)
2011-08-15
merging latest viewer-mesh into nyx's sidebranch
Nyx (Neal Orman)
2011-08-12
merge from viewer-experience
Leyla Farazha
2011-08-10
merge viewer-development to mesh-development
Brad Payne (Vir Linden)
2011-08-08
merge
Dave Parks
2011-07-28
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Xiaohong Bao
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-07-25
merging latest viewer-development to mesh merge candidate.
Nyx (Neal Orman)
2011-07-20
SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.
Dave Parks
2011-07-19
SH-2090 FIX - cherry pick from davep commit
Brad Payne (Vir Linden)
2011-07-19
SH-2090 Make meshes that fail to load render as prim proxy.
Dave Parks
2011-07-09
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
Dave Parks
2011-07-06
SH-1988 Fix for using diameter instead of radius for streaming cost.
Dave Parks
2011-06-23
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...
Dave Parks
2011-06-08
merge
Dave Parks
2011-06-07
SH-1595 Make rigged attachment selection more reliable (never selectable when...
Dave Parks
2011-06-06
SH-1589 Fix for some meshes showing up in non mesh enabled regions.
Dave Parks
2011-06-02
SH-1732 Add streaming cost calculation for mesh objects.
Dave Parks
2011-06-01
merge
Dave Parks
2011-06-01
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
Dave Parks
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
unused variable
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-20
SH-1564 FIX update performance cost of flexi prims.
Nyx (Neal Orman)
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-16
merge
Dave Parks
2011-05-05
Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ...
brad kittenbrink
2011-04-28
SH-1443 Fix for fullbright alpha objects not appearing for some combinations ...
Dave Parks
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-04-04
SH-477 Scene stats console work in progress.
Dave Parks
2011-03-30
SH-477 Better mesh streaming cost estimation.
Dave Parks
2011-03-28
Bug fix for pelvis offset not respecting full value
prep
2011-03-22
initial effort to enable a debug display to show render complexity.
Nyx (Neal Orman)
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