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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvovolume.cpp
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Author
2018-09-24
SL-9708
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-05-18
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-04-23
MAINT-8574 Fixed Crash in LLVOVolume::markDead()
AndreyL ProductEngine
2018-03-02
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-02-14
MAINT-7847 The presence of certain Avatars stops local specular textures from...
ruslantproductengine
2018-03-06
MAINT-6363 Normal and specular maps should not be downloaded if ALM is off
Andrey Kleshchev
2018-02-27
MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...
andreykproductengine
2018-02-07
MAINT-8258 Don't show sculpty until it is loaded or load fails
andreykproductengine
2018-02-02
MAINT-3884 Fixed viewer sends multiple GET requests against prim media
Andrey Kleshchev
2018-01-04
MAINT-8107 Fixed Framerate drops when facing away from objects
andreykproductengine
2017-12-20
Backed out changeset: b500f22775dd
AndreyL ProductEngine
2017-12-20
Backed out changeset: 761e890970b2
AndreyL ProductEngine
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2017-11-15
MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...
ruslantproductengine
2017-11-13
MAINT-7847 Remake of 'white alpfa' fix
andreykproductengine
2017-11-10
Backed out changeset: 544a91982eba
andreykproductengine
2017-11-01
MAINT-7228 Vertex buffer allocation failure handling
andreykproductengine
2017-03-03
MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus wo...
ruslantproductengine
2017-01-24
MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...
ruslantproductengine
2017-04-18
MAINT-1086 FIXED Cannot select a fully transparent object with Beacon Highlight
Mnikolenko Productengine
2017-02-13
MAINT-6999 Cap attachment render weight
andreykproductengine
2016-12-20
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-12-15
Backed out changeset: f73be0eb9d00
AndreyL ProductEngine
2016-12-15
Backed out changeset: ebe10b4b1197
AndreyL ProductEngine
2016-12-14
MAINT-6999 Cap attachment render weight
andreykproductengine
2016-12-12
MAINT-6125 - Mesh avatar deforms constantly
ruslantproductengine
2016-12-12
MAINT-6125 - Mesh avatar deforms constantly
ruslantproductengine
2016-12-05
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2016-11-16
MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated
Mnikolenko Productengine
2016-11-16
merge
Brad Payne (Vir Linden)
2016-11-08
Backed out changeset: fb2eb1a59be6
AndreyL ProductEngine
2016-11-08
Backed out changeset: 2a56972b1571
AndreyL ProductEngine
2016-11-08
Backed out changeset: 27782e83386b
AndreyL ProductEngine
2016-10-27
SL-503 - more info in archetype dump files
Brad Payne (Vir Linden)
2016-10-24
SL-109 - made overly verbose showAttachmentOverrides harder to get when not d...
Brad Payne (Vir Linden)
2016-11-16
MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated
Mnikolenko Productengine
2016-10-18
MAINT-6793 Rigged mesh sometimes full of holes
andreykproductengine
2016-10-17
Backed out changeset: 4df419cb7b2f
andreykproductengine
2016-09-28
SL-451 - SSE-optimized matrix multiply, used in initSkinningMatrixPalette()
Brad Payne (Vir Linden)
2016-09-27
SL-451 - support for getJoint() by number, use in initSkinningMatrixPalette()
Brad Payne (Vir Linden)
2016-09-02
merge
Brad Payne (Vir Linden)
2016-08-15
merge from viewer-release
Brad Payne (Vir Linden)
2016-08-09
SL-126 - attachment logging under avatar at DEBUG level. Also fixed a typo in...
Brad Payne (Vir Linden)
2016-08-10
MAINT-6554 reducing log spam
andreykproductengine
2016-08-11
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-08-02
MAINT-6259 Rigged mesh LOD swapping
andreykproductengine
2016-08-01
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
2016-08-01
Backed out changeset: c21a7e6d9796
andreykproductengine
2016-07-19
MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependent
andreykproductengine
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