Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-01 | Merged in eep-fix-falloff-edit (pull request #54) | Rye Mutt | |
Fix light falloff being corrupted when editing value via build floater spinner Approved-by: Dave Houlton | |||
2020-03-30 | Update falloff fix with changes requested in review. | Rye Mutt | |
2020-03-30 | Fix light falloff being corrupted when editing value via build floater spinner | Rye Mutt | |
2020-03-30 | Fix editing light color corrupting intensity and color values | Rye Mutt | |
2020-03-27 | SL-12902 Better fix for light color values in color swatch not matching ↵ | Runitai Linden | |
light color values inworld. | |||
2020-03-26 | SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵ | Runitai Linden | |
WRT light color values. | |||
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-08-29 | Merge from lindenlab/viewer-release | andreykproductengine | |
2019-08-26 | Merge 6.3.1 viewer-release | Graham Linden | |
2019-08-15 | SL-11662 - apparently a race condition between image loading and material ↵ | Brad Payne (Vir Linden) | |
property setting | |||
2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-08-13 | Merge | Graham Linden | |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
2019-08-06 | Fix shutdown crash in teardown of joint heirarchy. | Graham Linden | |
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning). | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-01 | SL-11521, SL-10625 | Graham Linden | |
Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus. Replace face color based test replaced with other logic in error. | |||
2019-06-28 | SL-11521 | Graham Linden | |
Make llvovolume submit completely transparent yet still glowy faces again. | |||
2019-06-28 | SL-11514 | Graham Linden | |
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking. | |||
2019-06-21 | DRTVWR-493 LLViewerMedia to singleton | andreykproductengine | |
2019-06-19 | SL-11318 | Graham Linden | |
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly. | |||
2019-06-18 | SL-11051 | Graham Linden | |
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims. | |||
2019-06-18 | SL-10969 | Graham Linden | |
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred. | |||
2019-05-31 | SL-856 (graphics) Animesh shadows flicker on LOD change | ruslantproductengine | |
SL-10644[Render] Bad Shadow flickering with ALM on (probably) | |||
2019-05-08 | Fix merge fail. | Graham Linden | |
2019-05-08 | Merge viewer-release | Graham Linden | |
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-04-02 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Merge with upstream at https://bitbucket.org/rider_linden/viewer-eep | Geenz | |
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-28 | SL-10829, SL-10830 | Graham Linden | |
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights. | |||
2019-03-26 | Modify spotlight prio calc to more stable version. | Graham Linden | |
2019-03-26 | Fix unused var warn-error for Clang. | Graham Linden | |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | More tab restoration. | Graham Linden | |
Also fix ref to removed extra GLSL link module. 'warn-on-failure:no-tabs' | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | SL-10421 | Graham Linden | |
Add pointer checks to possibly avoid bugsplat autoreported crash. | |||
2018-12-17 | Merge | Graham Linden | |
2018-12-13 | Merge | Rider Linden | |
2018-12-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-11-26 | SL-10101 Remade most frequent setting calls to cached variants | andreykproductengine | |
2018-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-11-14 | Merge | Rider Linden | |
2018-11-14 | Merged in lindenlab/axon | AndreyL ProductEngine | |
2018-10-11 | SL-9649 Buffer safety checks for llviewerobject.cpp | andreykproductengine | |
2018-09-28 | SL-1290 - stop animations immediately if avatar is paused | Brad Payne (Vir Linden) | |