Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-01 | SL-17967 - _ARB constant removal | Howard Stearns | |
2022-06-09 | SL-17551 Add "Select Reflection Probes" menu option and make invisible ↵ | Dave Parks | |
objects less annoying when alt-zooming in edit mode. | |||
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2020-07-23 | SL-13513 Tree's trunk should decrease quality at higher distance | Andrey Kleshchev | |
2019-06-06 | SL-11374 | Graham Linden | |
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky. | |||
2017-11-14 | MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO) | andreykproductengine | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-09-04 | MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn | AndreyL ProductEngine | |
--HG-- branch : maint-5416 | |||
2015-07-23 | MAINT-5416 Reverted changeset: 9bd24c17d908 | AndreyL ProductEngine | |
2015-07-17 | MAINT-5416 FIXED cannot right-click a rigged mesh that's worn | AndreyL ProductEngine | |
2014-10-20 | Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵ | callum_linden | |
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake | |||
2014-03-12 | merge with release | Richard Linden | |
2014-02-14 | More memory cleanup of containers after DeletePairedPointer() usage. | simon | |
2013-10-25 | SH-3419 Replace per-object time dilation factor with region-wide | Andrew Meadows | |
Reviewed with Simon | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-06-20 | merge with release | Richard Linden | |
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-08 | SH-3959 WIP - pass information about type of fetched image - server bake, ↵ | Brad Payne (Vir Linden) | |
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed | |||
2012-10-15 | For SH-3333: Design and implement a new object cache system on viewer side | Xiaohong Bao | |
2012-09-04 | Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture | Don Kjer | |
2012-06-19 | MAINT-794 Factor out a lot of CPU overhead around updating objects. | Dave Parks | |
2012-06-13 | MAINT-1147 Fix for frame stall on region crossing. | Dave Parks | |
2012-05-07 | MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵ | simon@Simon-PC.lindenlab.com | |
pointer checks are good. Reviewed by Kelly | |||
2011-11-23 | SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code. | Leslie Linden | |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-05-25 | SH-1603 Replace every occurrence of "WTF" with something more appropriate. | Dave Parks | |
2011-05-16 | merge | Dave Parks | |
2011-05-05 | Work in progress on CHOP-609 / CHOP-624 build time improvements. Eliminated ↵ | brad kittenbrink | |
a bunch of unnecesary header dependencies. | |||
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵ | Dave Parks | |
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx. | |||
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-18 | EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5 | Xiaohong Bao | |
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching | |||
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-08-25 | merge | Dave Parks | |
2010-08-19 | Integrate SIMD API from oreh/server-trunk-oreh | Dave Parks | |
2010-08-18 | EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5 | Xiaohong Bao | |
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching |