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authorDave Parks <davep@lindenlab.com>2012-06-13 18:05:56 -0500
committerDave Parks <davep@lindenlab.com>2012-06-13 18:05:56 -0500
commitb93a23aa828a2ee6de206fe3c74d1b0f3e116db1 (patch)
treeffb3a93a482d9f7fc5b69c6f5a542f09ee09cee0 /indra/newview/llvotree.cpp
parent184d5ee79d4f4b56cd042ded16c6546fa46de611 (diff)
MAINT-1147 Fix for frame stall on region crossing.
Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r--indra/newview/llvotree.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 3556bde9a8..337ddfb24d 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
- const LLVector3 &this_position = getPositionAgent();
+ const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
@@ -843,10 +843,10 @@ void LLVOTree::updateMesh()
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = getPositionAgent();
+ const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind