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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvosurfacepatch.cpp
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Author
2023-10-13
DRTVWR-592: Add tracy block to gen_terrain_tangents (not profiled)
Cosmic Linden
2023-10-13
DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for P...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...
Cosmic Linden
2023-10-13
Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hook...
Cosmic Linden
2023-10-13
Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up c...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ...
Cosmic Linden
2023-10-13
DRTVWR-592: Working tangent calculation, not yet used
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Debugging, rethinking
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Add code for generating terrain tangents (not yet used)
Cosmic Linden
2023-05-17
SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...
RunitaiLinden
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-09-01
SL-17967 - _ARB constant removal
Howard Stearns
2022-06-09
SL-17551 Add "Select Reflection Probes" menu option and make invisible object...
Dave Parks
2021-12-01
SL-16386 skip void return
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-09-27
SL-16088 Fix for stall from many calls to glGenBuffers.
Dave Parks
2016-01-15
merge changes for 4.0.1-release
Oz Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-09-04
MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2015-07-23
MAINT-5416 Reverted changeset: 9bd24c17d908
AndreyL ProductEngine
2015-07-17
MAINT-5416 FIXED cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2013-10-15
renamed TimeBlock to BlockTimerStatHandle
Richard Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-06-20
merge with release
Richard Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-10-15
For SH-3333: Design and implement a new object cache system on viewer side
Xiaohong Bao
2012-10-11
Updating linux build to gcc4.6
Don Kjer
2012-07-03
MAINT-685 Fix for disabling basic shaders making high detail terrain render i...
Dave Parks
2012-05-07
MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...
simon@Simon-PC.lindenlab.com
2011-12-21
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
Dave Parks
2011-11-16
SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally...
Dave Parks
2011-10-26
SH-2546 Don't feed vertex color to terrain vertex buffers.
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2010-10-27
Automated merge up from viewer-development
Loren Shih
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-09-30
Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low a...
Merov Linden
2010-08-13
Change license from GPL to LGPL (version 2.1)
Oz Linden
2010-08-19
Integrate SIMD API from oreh/server-trunk-oreh
Dave Parks
2010-08-12
Vertex buffer cleanup, adding water shader to simple rigged attachments.
Dave Parks
2010-06-03
Vectorized octree and much of llspatialpartition and lldrawable.
Dave Parks
2010-05-24
Terrain is no longer mutilated.
Dave Parks
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