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path: root/indra/newview/llvosurfacepatch.cpp
AgeCommit message (Expand)Author
2024-06-11Merge branch 'main' of https://github.com/secondlife/viewer into DRTVWR-600-m...Ansariel
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-21Convert remaining BOOL to boolAnsariel
2024-02-12more misc: BOOL (int) to real boolLars Næsbye Christensen
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...Cosmic Linden
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Add tracy block to gen_terrain_tangents (not profiled)Cosmic Linden
2023-10-13DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for P...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...Cosmic Linden
2023-10-13Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hook...Cosmic Linden
2023-10-13Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up c...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ...Cosmic Linden
2023-10-13DRTVWR-592: Working tangent calculation, not yet usedCosmic Linden
2023-10-13DRTVWR-592: (WIP) Debugging, rethinkingCosmic Linden
2023-10-13DRTVWR-592: (WIP) Add code for generating terrain tangents (not yet used)Cosmic Linden
2023-07-18Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292)Brad Linden
2023-05-19SL-18837: Clean up more set-but-unused variables for Xcode 14.3Nat Goodspeed
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-06-09SL-17551 Add "Select Reflection Probes" menu option and make invisible object...Dave Parks
2021-12-01SL-16386 skip void returnDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-09-27SL-16088 Fix for stall from many calls to glGenBuffers.Dave Parks
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-04MAINT-5416 FIXED Cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2015-07-23MAINT-5416 Reverted changeset: 9bd24c17d908AndreyL ProductEngine
2015-07-17MAINT-5416 FIXED cannot right-click a rigged mesh that's wornAndreyL ProductEngine
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
2013-08-09second phase summer cleaningRichard Linden
2013-06-20merge with releaseRichard Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-10-15For SH-3333: Design and implement a new object cache system on viewer sideXiaohong Bao
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...simon@Simon-PC.lindenlab.com
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-11-16SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally...Dave Parks
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks