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path: root/indra/newview/llvosky.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when ↵Dave Parks
reflections probes are disabled.
2022-11-17SL-18154 Profile guided optimizations -- remove some unneeded operations and ↵Dave Parks
make LLDrawPoolMaterials less branchy.
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-07-28GCC11.1 does not like these being floats, so cast them to U32 before using ↵ZiRee
them as array size: error: expression in new-declarator must have integral or enumeration type
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
2022-02-12Do not bit blast 0 into a non POD struct to zero it, rather use the default ↵Nicky
constructor. There is a few peculiar differences in default member initializationn namely: gamma > 1.0f; sun_norm > 0.0f, 1.0f, 0.0f, 1.0f; cloud_shadow > 1.0f; dome_radius > 1.0f; dome_offset > 1.0f Which probably made the original memset produce the wrong result anyway as it differs from the value the LLVOSky set (the default ctor of AtmosphericsVars) vs what the memset would produce in case of a force update (all 0s).
2022-01-14SL-16606: Add profiler category ENVIRONMENTPtolemy
2022-01-14SL-16606: Add profiler category DRAWABLEPtolemy
2021-10-29Fix merge conflictPtolemy
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-27SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵Ptolemy
vars, and use atmospheric already calculated
2021-10-21SL-16127: More cleanupPtolemy
2021-10-21SL-16127: Cleanup constsPtolemy
2021-10-21SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ↵Ptolemy
calling getTotalDensity()
2021-10-21SL-16127: Use cached skyPtolemy
2021-10-21SL-16127: Cleanup indentation and whitespace to match coding stylePtolemy
2021-10-21SL-16127: Use cache psky when possiblePtolemy
2021-10-21SL-16127: Cleanup trailing whitespacePtolemy
2021-04-16SL-15096: Merge SovereignEngineer's fix for SL-14035 regressionPtolemy
2020-03-05SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵maxim_productengine
parcel media)
2020-02-25SL-12574 Cleanup inconsistent indentationPtolemy
2020-02-25SL-12574 Cleanup unused argumentPtolemy
2019-09-10Merge viewer-release 6.3.2Graham Linden
2019-09-03SL-11856 Backed out SL-11012AndreyL ProductEngine
changeset: 0d43d9754b79
2019-08-28Work around issue with friend ops not accepting default params on Clang.Graham Linden
2019-08-28SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzilyandreykproductengine
2019-08-23Remove unused vars to appease Clang.Graham Linden
2019-08-22Best of both worlds for 11776.Graham Linden
2019-08-22SL-11776Graham Linden
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged.
2019-08-22SL-11776 Fixed moon's comparison conditionandreykproductengine
2019-08-22SL-11776Graham Linden
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
2019-08-22SL-11776 Compensate freeze by spreading calculationsandreykproductengine
2019-08-12SL-10566, SL-10677Graham Linden
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec.
2019-08-12SL-11676Graham Linden
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky.
2019-07-16SL-11605Graham Linden
Fix broken throttling of sky/envmap updates.
2019-07-11Fix knock-on from touching the sky tex gen which also generated the shiny ↵Graham Linden
env map.
2019-07-10SL-11541 WIPGraham Linden
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen.
2019-06-27SL-11151, SL-11504Graham Linden
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely.
2019-05-21SL-11012 Ambient setting can be missing from llsdandreykproductengine
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-29Fixing gamma correction in EEP Step 1:Geenz
Thou shall always read the sky cubemap as sRGB using hardware sampling.
2019-02-05SL-10443Graham Linden
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer.