diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-10-21 17:11:42 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2021-10-21 17:11:42 -0700 |
commit | ee724fecdc1c3285cfa1a260a2fdf8f2355a68fa (patch) | |
tree | 774ca5d51fcdb049b0c76e51005888dff704407a /indra/newview/llvosky.cpp | |
parent | 76487ce707d042cdb937dc1fe610896ef9421e80 (diff) |
SL-16127: Cleanup indentation and whitespace to match coding style
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r-- | indra/newview/llvosky.cpp | 118 |
1 files changed, 58 insertions, 60 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 0799d63cbb..cb2b2e8dfb 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -113,7 +113,7 @@ void LLSkyTex::init(bool isShiny) mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE); mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP); mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents); - + initEmpty(i); } } @@ -208,7 +208,7 @@ void LLSkyTex::create() } void LLSkyTex::createGLImage(S32 which) -{ +{ mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL); mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -433,7 +433,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) { mFace[i] = NULL; } - + mCameraPosAgent = gAgentCamera.getCameraPositionAgent(); mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); @@ -547,7 +547,7 @@ void LLVOSky::initCubeMap() { images.push_back(mShinyTex[side].getImageRaw()); } - + if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) { mCubeMap = new LLCubeMap(false); @@ -594,9 +594,9 @@ void LLVOSky::restoreGL() updateDirections(psky); if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) - { + { initCubeMap(); - } + } forceSkyUpdate(); @@ -706,7 +706,7 @@ bool LLVOSky::updateSky() static S32 next_frame = 0; const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; - + mNeedUpdate = mForceUpdate; ++next_frame; @@ -722,7 +722,7 @@ bool LLVOSky::updateSky() mForceUpdate = FALSE; return TRUE; } - + if (mCubeMapUpdateStage < 0) { LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC); @@ -886,10 +886,10 @@ void LLVOSky::setSunScale(F32 sun_scale) void LLVOSky::setMoonScale(F32 moon_scale) { mMoonScale = moon_scale; - } - +} + void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) - { +{ // We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case... mSunTexturep[0] = sun_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mSunTexturep[1] = sun_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); @@ -907,32 +907,32 @@ void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_textur LLViewerTexture* current_tex1 = mFace[FACE_SUN]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP); if (current_tex0 && (mSunTexturep[0] != current_tex0) && current_tex0->isViewerMediaTexture()) - { + { static_cast<LLViewerMediaTexture*>(current_tex0)->removeMediaFromFace(mFace[FACE_SUN]); } if (current_tex1 && (mSunTexturep[1] != current_tex1) && current_tex1->isViewerMediaTexture()) - { + { static_cast<LLViewerMediaTexture*>(current_tex1)->removeMediaFromFace(mFace[FACE_SUN]); - } + } mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]); if (can_use_wl) { if (mSunTexturep[1]) - { - mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - } + { + mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); + } mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]); - } - } - } + } + } +} void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) - { +{ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - + bool can_use_wl = gPipeline.canUseWindLightShaders(); mMoonTexturep[0] = moon_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(moon_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); @@ -941,17 +941,17 @@ void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_tex if (mFace[FACE_MOON]) { if (mMoonTexturep[0]) - { - mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); - } + { + mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); + } mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]); if (mMoonTexturep[1] && can_use_wl) - { - mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); + { + mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]); - } - } + } + } } void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next) @@ -960,7 +960,7 @@ void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLU mCloudNoiseTexturep[0] = cloud_noise_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mCloudNoiseTexturep[1] = cloud_noise_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - + if (mCloudNoiseTexturep[0]) { mCloudNoiseTexturep[0]->setAddressMode(LLTexUnit::TAM_WRAP); @@ -983,15 +983,15 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_ mBloomTexturep[1] = bloom_tex_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(bloom_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); if (mBloomTexturep[0]) -{ - mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); + { + mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); } if (mBloomTexturep[1]) - { - mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); + { + mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); } - } +} static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry"); @@ -1026,7 +1026,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) LLStrider<LLVector2> texCoordsp; LLStrider<U16> indicesp; U16 index_offset; - LLFace *face; + LLFace *face; for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side) { @@ -1042,7 +1042,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) face->setVertexBuffer(buff); index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); - + S32 vtx = 0; S32 curr_bit = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X S32 side_dir = side & 1; // even - 0, odd - 1 @@ -1165,7 +1165,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const if (!facep->getVertexBuffer()) { - facep->setSize(4, 6); + facep->setSize(4, 6); LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE)) { @@ -1417,13 +1417,13 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, face->setGeomIndex(0); face->setVertexBuffer(buff); } - + LLStrider<LLVector3> verticesp; LLStrider<LLVector3> normalsp; LLStrider<LLVector2> texCoordsp; LLStrider<U16> indicesp; S32 index_offset; - + index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); if (-1 == index_offset) { @@ -1441,7 +1441,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor(); face->setFaceColor(hb_refl_col); - + LLVector3 v_far[2]; v_far[0] = v_refl_corner[1]; v_far[1] = v_refl_corner[3]; @@ -1565,16 +1565,15 @@ void LLVOSky::updateFog(const F32 distance) } void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr) - { - mSun.setDirection(sun_dir_cfr); - mMoon.setDirection(moon_dir_cfr); +{ + mSun.setDirection(sun_dir_cfr); + mMoon.setDirection(moon_dir_cfr); - // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping - // on the upward facing faces of cubes. - { - // Same as dot product with the up direction + clamp. - F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); - sunDot *= sunDot; + // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping + // on the upward facing faces of cubes. + // Same as dot product with the up direction + clamp. + F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); + sunDot *= sunDot; // Create normalized vector that has the sunDir pushed south about an hour and change. LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; @@ -1589,18 +1588,17 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV } void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr) - { - mSun.setDirection(sun_dir_cfr); +{ + mSun.setDirection(sun_dir_cfr); - // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping - // on the upward facing faces of cubes. - { - // Same as dot product with the up direction + clamp. - F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); - sunDot *= sunDot; + // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping + // on the upward facing faces of cubes. + // Same as dot product with the up direction + clamp. + F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); + sunDot *= sunDot; - // Create normalized vector that has the sunDir pushed south about an hour and change. - LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; + // Create normalized vector that has the sunDir pushed south about an hour and change. + LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; // Blend between normal sun dir and adjusted sun dir based on how close we are // to having the sun overhead. |