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authorPtolemy <ptolemy@lindenlab.com>2021-10-21 17:11:42 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-10-21 17:11:42 -0700
commitee724fecdc1c3285cfa1a260a2fdf8f2355a68fa (patch)
tree774ca5d51fcdb049b0c76e51005888dff704407a /indra/newview/llvosky.cpp
parent76487ce707d042cdb937dc1fe610896ef9421e80 (diff)
SL-16127: Cleanup indentation and whitespace to match coding style
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r--indra/newview/llvosky.cpp118
1 files changed, 58 insertions, 60 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 0799d63cbb..cb2b2e8dfb 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -113,7 +113,7 @@ void LLSkyTex::init(bool isShiny)
mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE);
mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents);
-
+
initEmpty(i);
}
}
@@ -208,7 +208,7 @@ void LLSkyTex::create()
}
void LLSkyTex::createGLImage(S32 which)
-{
+{
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -433,7 +433,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
{
mFace[i] = NULL;
}
-
+
mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
@@ -547,7 +547,7 @@ void LLVOSky::initCubeMap()
{
images.push_back(mShinyTex[side].getImageRaw());
}
-
+
if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap(false);
@@ -594,9 +594,9 @@ void LLVOSky::restoreGL()
updateDirections(psky);
if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
- {
+ {
initCubeMap();
- }
+ }
forceSkyUpdate();
@@ -706,7 +706,7 @@ bool LLVOSky::updateSky()
static S32 next_frame = 0;
const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
const S32 cycle_frame_no = total_no_tiles + 1;
-
+
mNeedUpdate = mForceUpdate;
++next_frame;
@@ -722,7 +722,7 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
return TRUE;
}
-
+
if (mCubeMapUpdateStage < 0)
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
@@ -886,10 +886,10 @@ void LLVOSky::setSunScale(F32 sun_scale)
void LLVOSky::setMoonScale(F32 moon_scale)
{
mMoonScale = moon_scale;
- }
-
+}
+
void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
- {
+{
// We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case...
mSunTexturep[0] = sun_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep[1] = sun_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -907,32 +907,32 @@ void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_textur
LLViewerTexture* current_tex1 = mFace[FACE_SUN]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
if (current_tex0 && (mSunTexturep[0] != current_tex0) && current_tex0->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex0)->removeMediaFromFace(mFace[FACE_SUN]);
}
if (current_tex1 && (mSunTexturep[1] != current_tex1) && current_tex1->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex1)->removeMediaFromFace(mFace[FACE_SUN]);
- }
+ }
mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]);
if (can_use_wl)
{
if (mSunTexturep[1])
- {
- mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]);
- }
- }
- }
+ }
+ }
+}
void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
- {
+{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
+
bool can_use_wl = gPipeline.canUseWindLightShaders();
mMoonTexturep[0] = moon_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(moon_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -941,17 +941,17 @@ void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_tex
if (mFace[FACE_MOON])
{
if (mMoonTexturep[0])
- {
- mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]);
if (mMoonTexturep[1] && can_use_wl)
- {
- mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]);
- }
- }
+ }
+ }
}
void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next)
@@ -960,7 +960,7 @@ void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLU
mCloudNoiseTexturep[0] = cloud_noise_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mCloudNoiseTexturep[1] = cloud_noise_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
-
+
if (mCloudNoiseTexturep[0])
{
mCloudNoiseTexturep[0]->setAddressMode(LLTexUnit::TAM_WRAP);
@@ -983,15 +983,15 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_
mBloomTexturep[1] = bloom_tex_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(bloom_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
if (mBloomTexturep[0])
-{
- mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
if (mBloomTexturep[1])
- {
- mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- }
+}
static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
@@ -1026,7 +1026,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
U16 index_offset;
- LLFace *face;
+ LLFace *face;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
@@ -1042,7 +1042,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setVertexBuffer(buff);
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
+
S32 vtx = 0;
S32 curr_bit = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
S32 side_dir = side & 1; // even - 0, odd - 1
@@ -1165,7 +1165,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
- facep->setSize(4, 6);
+ facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
@@ -1417,13 +1417,13 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
-
+
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
S32 index_offset;
-
+
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
{
@@ -1441,7 +1441,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor();
face->setFaceColor(hb_refl_col);
-
+
LLVector3 v_far[2];
v_far[0] = v_refl_corner[1];
v_far[1] = v_refl_corner[3];
@@ -1565,16 +1565,15 @@ void LLVOSky::updateFog(const F32 distance)
}
void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
- mMoon.setDirection(moon_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
+ mMoon.setDirection(moon_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
// Create normalized vector that has the sunDir pushed south about an hour and change.
LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
@@ -1589,18 +1588,17 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV
}
void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
// Blend between normal sun dir and adjusted sun dir based on how close we are
// to having the sun overhead.