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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llvocache.cpp
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Author
2024-06-18
#1771 Fix for objects disappearing and not reappearing until LoD switch
RunitaiLinden
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-04-26
#1325 Fix for GLTF overrides sometimes not showing up. (#1340)
RunitaiLinden
2024-04-16
Too hasty on the push.
Beq
2024-04-16
Add some checking around extras cache versionNumber
Beq
2024-04-15
lift variable out of loop and fix a missing bracket.
Beq
2024-04-14
Fix/Finish VoCache extras
Beq
2023-08-29
SL-20229 Add GenericStreamingMessage and use it to receive GLTF material over...
RunitaiLinden
2023-07-12
Merge branch 'brad/SL-19968-vocache-objects-missing' into DRTVWR-559 (#274)
Brad Linden
2023-07-12
added info log lines for assistance diagnosing SL-19968
Brad Linden
2023-06-26
Fix for SL-19620 & SL-19768 material overrides incorrectly affecting other faces
Brad Linden
2023-04-03
SL-18458 Make LLVOCache the one source of truth on most recently received ove...
RunitaiLinden
2023-03-13
DRTVWR-559 Fix for windows build.
Dave Parks
2023-03-13
Partial solution for SL-18458 Materials override cache not working and relate...
Brad Linden
2022-11-24
SL-18701 llsd is not thread safe, parse it before using
Andrey Kleshchev
2022-11-14
Basic solution for SL-18458 vocache implementation for material overrides
Brad Kittenbrink
2022-05-27
Merged in SL-15937 (pull request #991)
Howard Stearns
2022-05-24
SL-15937 - forget the +1
Howard Stearns
2022-05-24
SL-15937 - far must be greater than near near, not equal
Howard Stearns
2022-05-23
SL-15937 - adjust memory limit / cache code
Howard Stearns
2022-04-26
SL-17276 Potential fix for crash on shutdown on mac.
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2020-08-20
SL-13638 Optimize cache writing and reading
Andrey Kleshchev
2020-08-20
SL-13443 Reduce stalls on writing cache to file
Andrey Kleshchev
2019-09-04
SL-11868 Fix cache init after purge
andreykproductengine
2019-08-13
DRTVWR-493 Reworked a number of inits
andreykproductengine
2017-08-09
SL-684 Improve cache version guard
andreykproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-02-12
add two debug settings: "SceneLoadLowMemoryBound" and "SceneLoadHighMemoryBound"
Xiaohong Bao
2014-02-12
reduce peak memory usage to fix SH-4574: Interesting: viewer crash in LLJoint...
Xiaohong Bao
2014-02-06
more fix for a memory crash caused by accessing deleted pointers.
Xiaohong Bao
2014-02-05
fix a memory crash caused by accessing deleted pointers.
Xiaohong Bao
2014-01-31
fix some compiling errors
Xiaohong Bao
2014-01-31
fix some flaws for memory corruption
Xiaohong Bao
2014-01-09
fix for SH-4659:crash at LLOcclusionCullingGroup::doOcclusion line 1150
Xiaohong Bao
2014-01-06
fix for SH-4656: crash at LLVOCacheEntry::updateParentBoundingInfo() line 510
Xiaohong Bao
2013-12-03
SH-4606 FIX Interesting: Small objects do not load until they are very close.
Richard Linden
2013-12-03
SH-4606 FIX Interesting: Small objects do not load until they are very close.
Richard Linden
2013-11-21
combine the visiblities of octree group and object cache entry for visiblity ...
Xiaohong Bao
2013-11-14
fix for SH-4609: Interesting: Occluded objects are loaded at login
Xiaohong Bao
2013-11-14
change the calculation method for object cache view culling.
Xiaohong Bao
2013-11-13
more fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-13
fix for SH-4608: Interesting: minimap shows objects loading/uinloading behind...
Xiaohong Bao
2013-11-13
more fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-11
fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-06
final settings tweaks
Richard Linden
2013-11-06
remove some unused debug settings.
Xiaohong Bao
2013-11-06
re-organize the code of processing the debug setting "ObjectProjectionAreaCut...
Xiaohong Bao
2013-10-31
more fix for performance regression.
Xiaohong Bao
2013-10-30
more fix to reduce number of rendered triangles per frame.
Xiaohong Bao
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