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path: root/indra/newview/llvoavatar.cpp
AgeCommit message (Expand)Author
2023-12-15Merge tag '7.1.1-release'Erik Kundiman
2023-11-29Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-mergeAndrey Lihatskiy
2023-10-04Merge remote-tracking branch 'secondlife/DRTVWR-559' into DRTVWR-559Erik Kundiman
2023-10-03Merge branch 'main' into DRTVWR-587-maint-VAndrey Lihatskiy
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
2023-09-11Use the more portable GL_TIME_ELAPSED_EXTErik Kundiman
2023-09-11Use non 64 versions when no ARB timer queryErik Kundiman
2023-08-17SL-20162 Better cof version loggingAndrey Kleshchev
2023-07-27SL-18619 Eyes not rendering in Shape floater thumbnailsAlexander Gavriliuk
2023-07-26SL-18619 Eyes not rendering in Shape floater thumbnailsAlexander Gavriliuk
2023-06-23SL-5161 Avatars should stay hidden longer if they are waiting for meshes or s...Andrey Kleshchev
2023-05-23SL-19560 Better fix for blurry BoM textures.RunitaiLinden
2023-05-17Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser...RunitaiLinden
2023-05-17Fix crash during avatar profile callback (#218)Rye Mutt
2023-05-16DRTVWR-559 Decruft deprecated OpenGL flags.RunitaiLinden
2023-05-11SL-19656 Remove LLPerfStats thread and fold into General thread. Hook avatar...RunitaiLinden
2023-05-03DRTVWR-559 WIP - optimize ARC calculation et al.RunitaiLinden
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...RunitaiLinden
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...RunitaiLinden
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-03-31Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-20SL-19426 AutoFPS - when enabled always render at least 5 avatarsMnikolenko Productengine
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-12Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
2023-01-11SL-18933 FIXED Maximum render time cycles if the Desired framerate is much lo...Maxim Nikolenko
2023-01-10SL-12437 Long avatar names should stay as one stringAndrey Kleshchev
2022-12-13Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-11-17SL-18641 fix for 'Always display friends in full detail' settingMaxim Nikolenko
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-10-21Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-10-20Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-09-27SL-18202 impostor too slow avatars and add autotune settings button to Prefer...Mnikolenko Productengine
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-09-21Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
2022-09-15Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-09-15Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-19SL-17990 Give user a popup warning when they attach a rigged mesh object to a...Mnikolenko Productengine
2022-08-04Merge remote-tracking branch 'origin/master' into DRTVWR-559Brad Kittenbrink
2022-08-04Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-08-04Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
2022-08-04Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-08-04Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-07-15SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-07-07SL-16598 Stuck in Ground SitAndrey Kleshchev
2022-06-09SL-17551 Add "Select Reflection Probes" menu option and make invisible object...Dave Parks