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|  | LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp] | 
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|  | from cache | 
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|  | on and off. | 
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|  | HTTP when all objects loading are done. | 
|  | As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | 
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|  | when the camera is still | 
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|  | (current, requested, full) | 
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|  | Destroying Frame Rate. | 
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|  | occlusion queries from previous frame are still pending and perform texture decode work. | 
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|  | and SH-2671: sometimes other avatar textures don't load | 
|  | Destroying Frame Rate. | 
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|  | stalls in renderer by never using the fixed function pipeline if shaders are available. | 
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|  | and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow. | 
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|  | LLViewerFetchedTexture::forceToSaveRawImage(int,bool) | 
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|  | * Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode.  This gets us closer to a 'true' client, for testing purposes. | 
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|  | Viewer attempting to load precached images in file types that are not being used.) | 
|  | very slowly |