Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Disable private memory pools. Make viewer large address aware on windows.
Reviewed by Kelly
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp]
|
|
|
|
|
|
|
|
|
|
from cache
|
|
|
|
on and off.
|
|
|
|
|
|
|
|
|
|
|
|
HTTP when all objects loading are done.
|
|
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
|
|
|
|
when the camera is still
|
|
|
|
|
|
(current, requested, full)
|
|
|
|
|
|
|
|
Destroying Frame Rate.
|
|
|
|
|
|
occlusion queries from previous frame are still pending and perform texture decode work.
|
|
|
|
|
|
and SH-2671: sometimes other avatar textures don't load
|
|
Destroying Frame Rate.
|
|
|
|
|
|
stalls in renderer by never using the fixed function pipeline if shaders are available.
|