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path: root/indra/newview/llviewertexture.cpp
AgeCommit message (Collapse)Author
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-20merge changes for DRTVWR-246Oz Linden
2012-11-07Automated merge with http://bitbucket.org/lindenlab/viewer-betaDave Parks
2012-11-07MAINT-1815 Fix for excessive memory usage in Mayfair. Disable tcmalloc. ↵Dave Parks
Disable private memory pools. Make viewer large address aware on windows. Reviewed by Kelly
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-12fix for SH-3237: cached sculpties do not load at the correct LOD.Xiaohong Bao
2012-07-06fix for MAINT-1201: 404 errors appear in the log when opening the world mapXiaohong Bao
2012-07-20MAINT-570 Remove unused memory tracking system LLMemTypeDave Parks
2012-06-28MergeDave Parks
2012-06-26fix merge conflicts: v-r to dranoXiaohong Bao
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-22mergeDave Parks
2012-06-12for SH-3073: implement a fast cache system for texture fetchingXiaohong Bao
2012-05-31fix for MAINT-1113: [PUBLIC_JIRA_USERS][crashhunters] crash at ↵Xiaohong Bao
LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp]
2012-07-08Crashfix: Make sure drawable exists before calling any method on it.Nicky
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-04fix crashes and flaws for SH-3086Xiaohong Bao
2012-05-03For SH-3086: add functions to refetch all previous textures through HTTP and ↵Xiaohong Bao
from cache
2012-05-01fix a sculpt crashXiaohong Bao
2012-05-01for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console ↵Xiaohong Bao
on and off.
2012-04-30Fix sculpties being deleted while being still in use in the sceneMerov Linden
2012-04-30SH-3124 : Fix crash on exit on MacMerov Linden
2012-04-27fix for a crash on sculptXiaohong Bao
2012-04-27fix for a crash on "refetch vis cache"Xiaohong Bao
2012-04-26for SH-3097: introducing texel pixel ration adjustmentXiaohong Bao
2012-04-26For SH-3121: collect time of reloading all textures from cache and through ↵Xiaohong Bao
HTTP when all objects loading are done.
2012-04-25for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:Xiaohong Bao
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
2012-04-13Pull from viewer-thx1138Merov Linden
2012-04-12SH-3081 : Implement TextureCameraMotion settings as well as faster loading ↵Merov Linden
when the camera is still
2012-04-12for SH-3074: clear ghost and stale texture fetching requests in timeXiaohong Bao
2012-03-20Automated merge with https://bitbucket.org/don_linden/viewer-thx-runway-shared-1Richard Linden
2012-03-20added debug tools for visualizating texel density at various discard levels ↵Richard Linden
(current, requested, full)
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-04-18MAINT-775 More aggressive removal of textures from video memory.Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2011-12-07fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, ↵Xiaohong Bao
Destroying Frame Rate.
2011-12-05SH-2652 Bump fast timer location.Dave Parks
2011-12-05mergeDave Parks
2011-12-05SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while ↵Dave Parks
occlusion queries from previous frame are still pending and perform texture decode work.
2011-12-05call LLViewerTexture::isMemoryForTextureLow() less often and only for ATI cards.Xiaohong Bao
2011-12-02fix for SH-2512: Some avatar textures in welcome area never load on first visitXiaohong Bao
2011-12-01fix for SH-2560: Nearby avatar textures fail to loadXiaohong Bao
and SH-2671: sometimes other avatar textures don't load
2011-10-21fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, ↵Xiaohong Bao
Destroying Frame Rate.
2011-08-31MergeXiaohong Bao
2011-08-11fix for SH-2194: viewer UI is visible on the login progress screenXiaohong Bao
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.