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path: root/indra/newview/llviewertexture.cpp
AgeCommit message (Expand)Author
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-23SL-19560 Better fix for blurry BoM textures.RunitaiLinden
2023-04-05SL-19331: Move media updates off-thread on select hardware (#153)cosmic-linden
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-10Fixing unused variables for mac build after SL-19172 workBrad Linden
2023-03-10SL-19352 Bump sky dome detail across the board.Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-02-10SL-18122 Fix for HUD text disappearing.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-12-13SL-18808 Fix for highlight transparent texture missing.Dave Parks
2022-11-29SL-12069 Backed out changeset: 544a91982eba (#13)akleshchev
2022-11-19Fix a thread safety issue in the GL image worker.Henri Beauchamp
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-14SL-18293 Fix for broken wireframe mode.Dave Parks
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-17SL-18065 Viewer tries to get missing texture endlessly #2Andrey Kleshchev
2022-09-17SL-18065 Viewer tries to get missing texture endlesslyAndrey Kleshchev
2022-08-31SL-17703: Fix mergePtolemy
2022-08-31SL-18065 WIP -- Clamp virtual size of fetched textures.Dave Parks
2022-08-31SL-18065 WIP -- Adjust max virtual size to keep debug floater readable. Make...Dave Parks
2022-08-30SL-17703: PBR: Fix albedo being in wrong color space, add support for debug d...Ptolemy
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-29Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0"Ptolemy
2022-08-29SL-17703: PBR: Fix missing ORM to use 1,0,0Ptolemy
2022-06-16SL-17619 Add support for embedded textures to GLTF importerDave Parks
2022-06-13Merge branch 'DRTVWR-564' of bitbucket.org:lindenlab/viewer into SL-17485Howard Stearns
2022-06-13SL-17485 - Make mac compiler happier.Howard Stearns
2022-06-08SL-17005 Tweak target VRAM usage and add some log spam to help zero in on goo...Dave Parks
2022-06-07Merged in SL-17489 (pull request #1010)Sabrina Shanman
2022-06-07SL-17547 Fix for crash on shutdown introduced in last commit.Dave Parks
2022-06-07SL-17547 Fix for crash in getCurrentDiscardLevelForFetching (and add runtime ...Dave Parks
2022-06-07SL-17489: Fix map tile log spam and resulting excessive invalid texture reque...Cosmic Linden
2022-06-06SL-17486 Force desired discard level to 0 for high boosted textures (fix for ...Dave Parks
2022-05-31SL-17490 Only update a subset of textures each frame and remove dead debug code.Dave Parks
2022-05-24SL-17486 Fix for many texture types failing to load.Dave Parks
2022-05-10SL-17219: Delete some unused declarations.Nat Goodspeed
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...Dave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-01Revert "Merged in euclid-16418 (pull request #846)"Dave Houlton
2022-01-27SL-16418 remove duplicated ref()Dave Houlton
2022-01-27SL-16418 rename media tex image per-update to avoid contention stallDave Houlton
2022-01-19SL-16653 Fix for some textures having incorrect texel colors after the first ...Runitai Linden
2022-01-14SL-16606: Add profiler category TEXTUREPtolemy
2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed