| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  | - Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats | 
|  |  | 
|  | and llunittype.h for now | 
|  |  | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
|  | LF, and trim trailing whitespaces as needed | 
|  |  | 
|  | lights rendered scale with the "Quality & speed" slider | 
|  |  | 
|  | avatar GPU time into LLPerfStats.  Incidental decruft. | 
|  | The trouble with debugLoggingEnabled() is that it locked mutexes and searched
maps every time that call was reached. LL_DEBUGS() has the same functionality
(albeit with idiosyncratic syntax) but performs expensive lookups only once
per session, caching the result in a local static variable. | 
|  |  | 
|  |  | 
|  | # Conflicts:
#	indra/integration_tests/llui_libtest/CMakeLists.txt
#	indra/newview/llfloateravatarrendersettings.cpp | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | abilities and remove some more fast timers. | 
|  | Plan is to expand it as needed with overrides, request rate and memory | 
|  |  | 
|  |  | 
|  | # Conflicts:
#	indra/newview/llpanelface.cpp
#	indra/newview/llpanelface.h | 
|  |  | 
|  | # Conflicts:
#	indra/newview/llappviewer.cpp | 
|  |  | 
|  |  | 
|  |  | 
|  | # Conflicts:
#	indra/llprimitive/llmodel.cpp
#	indra/llprimitive/llmodel.h
#	indra/newview/llappviewer.cpp
#	indra/newview/llappviewer.h | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/LLCommon.cmake
#	indra/llcommon/CMakeLists.txt
#	indra/llrender/llgl.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llface.cpp
#	indra/newview/llflexibleobject.cpp
#	indra/newview/llvovolume.cpp | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Might be a better idea to turn LLWorld back into an LLSingleton. Too many things to track. | 
|  | to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming). | 
|  | # Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py | 
|  | # Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py | 
|  |  | 
|  |  | 
|  | # Conflicts:
#	indra/newview/app_settings/key_bindings.xml
#	indra/newview/llappviewer.cpp
#	indra/newview/llkeyconflict.cpp | 
|  |  | 
|  | 1.x max API version depending on if we can load the .dll and/or vkEnumerateInstanceVersion. | 
|  |  | 
|  |  | 
|  |  |