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authorMnikolenko Productengine <mnikolenko@productengine.com>2022-09-28 14:16:16 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2022-09-28 14:16:16 +0300
commit198420f9f61bc0f747102a2d5783327f13583be8 (patch)
tree13fbac1826d53c020853058e0b08f7e0e2ae6279 /indra/newview/llviewerstats.cpp
parentdcd74c98dc5ab1373f1e7f692fd30dee92472acf (diff)
SL-18248 Move frame breakdown stats to 'Scene loading statistics' floater
Diffstat (limited to 'indra/newview/llviewerstats.cpp')
-rw-r--r--indra/newview/llviewerstats.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index a420de98f5..0045dcb547 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -58,6 +58,7 @@
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
+#include "llperfstats.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llcorehttputil.h"
@@ -208,6 +209,13 @@ LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Second
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
LLTrace::EventStatHandle<F64Seconds > TEXTURE_FETCH_TIME("texture_fetch_time");
+
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SCENERY_FRAME_PCT("scenery_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > AVATAR_FRAME_PCT("avatar_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > HUDS_FRAME_PCT("huds_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > UI_FRAME_PCT("ui_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SWAP_FRAME_PCT("swap_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > IDLE_FRAME_PCT("idle_frame_pct");
}
LLViewerStats::LLViewerStats()
@@ -414,6 +422,89 @@ void update_statistics()
texture_stats_timer.reset();
}
}
+
+ if (LLFloaterReg::instanceVisible("scene_load_stats"))
+ {
+ static const F32 perf_stats_freq = 1;
+ static LLFrameTimer perf_stats_timer;
+ if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq)
+ {
+ LLStringUtil::format_map_t args;
+ LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment
+
+ auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
+ // cumulative avatar time (includes idle processing, attachments and base av)
+ auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(LLPerfStats::ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ // cumulative avatar render specific time (a bit arbitrary as the processing is too.)
+ // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE);
+ // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw;
+ // the time spent this frame on the "display()" call. Treated as "tot time rendering"
+ auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY);
+ // sleep time is basically forced sleep when window out of focus
+ auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP);
+ // time spent on UI
+ auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI);
+ // cumulative time spent rendering HUDS
+ auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS);
+ // "idle" time. This is the time spent in the idle poll section of the main loop
+ auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE);
+ // similar to sleep time, induced by FPS limit
+ //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT);
+ // swap time is time spent in swap buffer
+ auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP);
+
+ LLPerfStats::bufferToggleLock.unlock();
+
+ auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw);
+ auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw);
+ auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw);
+ // UI time includes HUD time so dedut that before we calc percentages
+ auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw);
+
+ // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw );
+ // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw );
+
+ // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw );
+ auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw);
+ auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw);
+ auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw);
+ // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw );
+
+ // // remove time spent sleeping for fps limit or out of focus.
+ // tot_frame_time_ns -= tot_limit_time_ns;
+ // tot_frame_time_ns -= tot_sleep_time_ns;
+
+ if (tot_frame_time_ns != 0)
+ {
+ auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns;
+ auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns;
+ auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns;
+ auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns;
+ auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns;
+ auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns;
+ pct_avatar_time = llclamp(pct_avatar_time, 0., 100.);
+ pct_huds_time = llclamp(pct_huds_time, 0., 100.);
+ pct_ui_time = llclamp(pct_ui_time, 0., 100.);
+ pct_idle_time = llclamp(pct_idle_time, 0., 100.);
+ pct_swap_time = llclamp(pct_swap_time, 0., 100.);
+ pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.);
+ if (tot_sleep_time_raw == 0)
+ {
+ sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time));
+ sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time));
+ sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time));
+ sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time));
+ sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time));
+ sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time));
+ }
+ }
+ else
+ {
+ LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL;
+ }
+ perf_stats_timer.reset();
+ }
+ }
}
void update_texture_time()