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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.h
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Author
2023-06-14
SL-19838 Fix for transparent PBR materials always casting shadows.
RunitaiLinden
2023-05-25
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-05-25
SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...
RunitaiLinden
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-04-26
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-04-05
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
RunitaiLinden
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- one more dead shader
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-11
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-12-05
SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-28
Merge remote-tracking branch 'origin/main' into DRTVWR-528
Brad Kittenbrink
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-09
SL-17701: PBR: WIP Alpha Blending
Ptolemy
2022-08-20
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-06-15
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-03-18
SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh
Ptolemy
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2019-07-12
SL-11109
Graham Linden
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-03-13
Mods to make merge with viewer-release have less whitespace-only change and f...
Graham Linden
2019-03-02
SL-10664
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2018-12-19
Add new shaders for advanced atmo SH env lighting calcs.
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-12
SL-4178 make deferred version of highlight shader that fills in zero spec and...
Graham Linden
2018-08-16
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
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